Matt James
Game Developer
Wardens do indeed look very tasty to fill the "tank" role. I will be startng one this weekend for some events to see how they play. I am hoping they are as good as I think they will be.
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His retaliatory strike when you hit his allies does damage. Its slightly better than the fighters, because he can use it against non adjacent foes, it targets reflex, and it penalizes the target for a round.
just got an email from amazon.de that my PHB2 will not arrive until 27th.
so maybe someone could help me out with some info on the avenger.
I've seen the photos, but still I'd like to know how:
EDIT: okay, found the photo with the half-orc avengers telling me how the oath
and some low level powers work.
so how are the higher level powers damage wise? for a striker?
AKW
Five points I'd like to make about Player's Handbook 2.
- The Rituals seems a wee bit weak this time around. (And that's what Arcane Powers are for, more and better Rituals?)
- Is it just me, or after three books, the weapons seem like something you could assemble and reassemble like a bunch of legoes with the magical abilities attachments? I kind of like it, but then again, I think I've seen this before in Diablo, and Dungeon Siege.
- Maybe it's just me, but the Bard still seems slightly weaker versus the other classes. But definitely not the "Bravely Sir Robin" bard of versions before.
- So, the Devas are more like Trills from Deep Space Nine? Did I get that right about their reincarnation abilities? (And how did they not get Druid as a favored class?)
- The female gnome on page 10 is totally hot. The female Deva on page 8, not so hot. Plus, she who dressed her up, Hannibal Lector?
Avengers do two things well. Hit, (by rolling twice a good deal of the time) and chasing down an opponent who tries to flee. Their damage is not spectacular, but on the plus side, they do not override marks or curses or anything else, so they can still cooperate well.
4e, just like 3.5, it is nearly impossible to catch an enemy that flat out runs away. Avengers are the only class that really has any chance of doing so.
But massive damage is not their thing, not missing much is.
- The Rituals seems a wee bit weak this time around. (And that's what Arcane Powers are for, more and better Rituals?)