Dice4Hire
First Post
Does the Improved Armor of Faith heroic feat just give a static bonus of +2 or does it scale by tier (+1 heroic, +2 paragon, +3 epic)?
It is +1 per tier.
Does the Improved Armor of Faith heroic feat just give a static bonus of +2 or does it scale by tier (+1 heroic, +2 paragon, +3 epic)?
Edit: Anyone could give an overview of the Warden powers pas lvl3? Are all dailies polymorph with nice effects and a nice but not so strong attack added to be done latter?(hope yes, or at least the majority) Any polymorph feats that indentified as crazygood? How about the specif encounter powers of the two builds? could we get something on then?
thanks in advance
Wow, that feat is epic for half elves...
too bad there's nothing of similar scope with humans, I always embraced them more so for their versatility.
The warden 1, 9, 15,25, 29 dailies are all take this form, get a long-lasting ability (much like a rage, really) and attack once per encounter with a special attack.
Dailies 5 and 19 are elemental based weapon or close blast 3 attacks.
The encounters are virtually all weapon with a few blast attacks too. There re a nice variety of attacks here. It looks like a fun class, though its defender abilities are not as good as a fighter. You can mark more enemies and more easily, but you can only punish them if they attack someone else, not if they move away from you. It is an interesting class, overall.
Witch is the more awesome part of feat. The PMC stuff is nice if you are PMC, but since you normally PMC for the the at-will and you are already gaining one non-class at-will.
I guess you could have an at-will from your class, one from another class from the half-elf, and another from PMC, but I don't see much of the point.![]()
I, personally, am getting a little tired of the viewpoint that fighters are the best defenders because they're 'sticky'. There will likely never be another defender in 4e that can punish enemies for moving away, so if that's your measuring stick, fighters will be gods among defenders forever.[The warden] looks like a fun class, though its defender abilities are not as good as a fighter. You can mark more enemies and more easily, but you can only punish them if they attack someone else, not if they move away from you. It is an interesting class, overall.
I, personally, am getting a little tired of the viewpoint that fighters are the best defenders because they're 'sticky'. There will likely never be another defender in 4e that can punish enemies for moving away, so if that's your measuring stick, fighters will be gods among defenders forever.
Fighters get to try to keep marked enemies from moving away because their mark does pretty much squat unless the enemy is adjacent to them. If you're fighting an enemy with a high AC or who can teleport frequently, fighters are horrible defenders, while most other defenders are orders of magnitude better, because their marks don't depend on being adjacent and/or hitting with an attack.
Please don't take this as an attack of any sort. This probably isn't the right place for a defender debate anyway. I just needed to vent that somewhere, and this was convenient. If you disagree (speaking to anyone, not just the post I quoted), then lets agree to disagree and leave it at that.
I do have a question though - what exactly is it that makes wardens less efficient at defending than fighters? Is it purely because they aren't 'sticky', or is it something else? I ask because I don't actually know what wardens get to do with their mark.