Plane Sailing
Astral Admin - Mwahahaha!
Thanks so much for posting that. I really appreciate it.
That looks pretty weaksauce compared to Legion's Hold or whatever the ice one is called. If the target double moves or runs (or both) it can easily get out. It will have to waste a turn to do so, and it can be pushed back in, and everything, so it looks like a great power. But compared to the Wizard ones, it's nothing.
This is not a problem for me, though. I actually think many of the Epic-level Wizard dailies are WAY over the top.
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Legions hold is potentially very good, meteor swarm is so poor it isn't even funny.
The benefits of slow depend upon how you run slow. If you run slow as "move = 2 no matter what" then it is a good condition and dangerous in this daily. If you run slow as "move rate = 2 but you can run or double move to increase that" then it is an all-but-useless condition. I'm on the former side of the fence, and if you tried running it that way I think your opinion of it would improve.
Cheers