R_J_K75
Legend
I agree and that's pretty much how I handle it. If players come to blows in game/in character and roleplay the circumstances as a DM I'm OK with it, and I will referee the situation as I would any other combat. At that point as we are all grown adults they should know what the outcome could be. We are all friends so this rarely, if ever happens and if it does there are no hard feelings. If a player just wantonly and maliciously goes after another player for no good reason then I'll step in and put an end to it. If a player isn't there we just remove their PC from play for the session so that solves that.PvP is always on the target’s terms. If you want to attack another player’s character, that player decides if the action succeeds, fails, or requires a roll, and if so, what needs to be rolled.
I've seen some PvP crime that was downright hilarious and although it was when we were younger I kind of miss those games. From a game consistency perspective I don't like having players need to make new characters over something like PvP crime but otoh it does ruin the immersion and suspension of disbelief if every argument between characters is resolved nice and neat like a "Family Ties" episode. IRL I've seen friends/acquaintances fight and things get out of hand and its usually pretty quick. To think that a PC wouldn't or shouldn't end up dead at the hands of another PC is somewhat unrealistic to me. "Let's Get Ready to Rumble...Fighting"!!