What rules?I just want rules for necromancy as a DM.
"Monster Power does x damage and y condition. Describe as necromancy-ish."
"Monster power buffs/heals/assists undead in some fashion. Describe as necromancy-ish."
Bam, done. Necromancer.
What rules?I just want rules for necromancy as a DM.
I just want rules for necromancy as a DM. Screw the players. Necromancy is for Bad Guys.
What rules?
"Monster Power does x damage and y condition. Describe as necromancy-ish."
"Monster power buffs/heals/assists undead in some fashion. Describe as necromancy-ish."
Bam, done. Necromancer.
I just want rules for necromancy as a DM. Screw the players. Necromancy is for Bad Guys.
Why does there need to be rules for raising an army for a villain?Well, specifically, I'd like some rules for raising armies of the dead. No edition of D&D thus far has had workable rules for that (you'd die from old age before raising several thousand troops with the Animate Dead spell).
Why does there need to be rules for raising an army for a villain?
He just has them. Handwave it.
Well, specifically, I'd like some rules for raising armies of the dead. No edition of D&D thus far has had workable rules for that (you'd die from old age before raising several thousand troops with the Animate Dead spell).
Really?
See, this surprises me. I saw a lot of people complaining about Necromancers before 4e came out. They popped up about as frequently as summoners/illusionists.
The Necromancer that WotC would put out is for PCs. And honestly. most DMs wouldn't let me play a necromancer.
A corpse defiling, soul-taunting, undead making user of the black arts.
Then you're going to be unhappy.Because I'd like his actions to be plausible inside the confines of the rules, I guess. I think that HarnMaster has spoiled me.
The fact that a DM would put such a tight definition on a character concept like Necromancer would be quite appalling to me as a player. I would question the DM's use of his own imagination, and that's a very bad start for any game I'd play in.