Starfox
Hero
Weird, the line you quote from me isn't one of mine. How'd you do that?
Probably by quoting a message with nested quotes in it. My mistake.
Weird, the line you quote from me isn't one of mine. How'd you do that?
Re: Shadowrun, think Leverage. In the first episode, the team did not make their money from the con itself. They made it from shorting the victim of their con (who thoroughly deserved it - they stole something back and were shorting against his inflated stock price). You know a run's going down and it's easy to make back the cost of the cyberwear. Of course you don't tell the runners that...
I never knew this was a meme. I played Shadowrun for a year or two, (15 years ago), and our group never had any complaints about making money. Our groups never made any fortunes, but runs were profitable. We played a mix of published scenarios and homebrews.What I think prompts the "you can't make money shadowrunning" meme is the published adventures have fairly low payments.
To get off track a bit... I pretty much learned to read by reading comics, and my last job was in a comic/gaming/sf shop. So I definitely 'get' superheroes. I just think they're frikkin' stupid! "Oh look, the Joker has escaped from Arkum for the 2,873rd time and killed another dozen people. Here, lock him up again. Until next time."![]()
See, I'd take that as evidence that you don't, in fact, 'get it'. 'Getting it' means accepting and embracing the genre's tropes as normal and natural without any ironic analysis.
That being the other side to the entire 'getting it' problem: the player that, even as they can intellectually understand the genre conventions, are unable to embrace and accept them. Their heart is just never into it and they can never come to really accept the genre.
I never knew this was a meme. I played Shadowrun for a year or two, (15 years ago), and our group never had any complaints about making money. Our groups never made any fortunes, but runs were profitable. We played a mix of published scenarios and homebrews.
Mention of Shadowrun brings up another instance of a Player not getting the genre: When we first started SR, a couple of Players, (myself included), just didn't get how deadly a firefight could be. We were thinking of D&D play, and how you don't worry until your hit points get low. Well, after a couple of times going from "I'm perfectly fine" to "I'm unconscious and bleeding out on the street" we learned how this genre worked.