Voi_D_ragon
Explorer
So I've been running Curse of Strahd with my group lately, and the players are not very keen on going up against him. And it's not that they're scared; let me recap.
-Players get lost in the mists after running away from a village attacked by a giant pack of wolves and get picked up by Vistani that drop them off in Barovia Village. Players befriend Ismark and Ireena (or rather are hired by Ismark and decide to follow along bc Ireena is hot) fight with Doru, who escapes into the mist only to be murdered by Strahd in front of the party's eyes.
-Players reach madam Eva's tent, get their cards read, then reach Old Bonegrinder and try to explore it. Get absolutely destroyed by the Hags, (who I kitted out with a better spell list to make sure they'd be around to antagonize the players later) They get tied up and agree to start selling dream pastries for the Hags (knowing almost for sure that they are made out of children).
-Reach Vallaki, try to set up a food license for the dream pastries with the Baron, then attack his mansion upon discovering that Ireena was kidnapped by Izek. Knock out the Baron, force feed him a dream pastry, and then get absolutely devastated by Viktor after triggering his Glyph of warding and getting a Lightning Bolt to the face while he was invisible. Cleric calls for divine intervention and I let him roll for it even though the party was level 4. Passes the roll and gets the party teleported to St Markovia.
-The players get healed up a bit by the Abbot, meet Ezmeralda, who develops a (mutual) distrust for them, then discover the Abbot murderer Ireena to use her parts to "upgrade" Vasilka. Strahd, whos interest had been piqued by the teleportation, was on his way to the Abbey, when he sensed Ireena's death. He rode in on his Nightmare in a towering rage, burst into the Abbey and proceeded to beat the Abbot half to death in front of the party's eyes before ripping out his heart and chucking him off the cliff. He then left, but Rahadin, who was to follow his master in meeting the foreigners and then mostly just told them not to get in the way, stepped up and invited them to dinner in Ravenloft before leaving himself.
-The players clear out the madhouse, murdering all the mongrelfolk, then travel down to Krezk, discover their wine problem and go check out the winery. They meet the Martikovs, who explain the winery was attacked, and proceed to clear it out. Then Davian tells them about the magic stone stolen by the druids, so they go to Yester Hill. Here they meet Strahd who is out gazing at the misty city in a contemplative mood, and he tells them that Barovia is his prison, that he is very distraught over the loss of Ireena, and that he is looking for a worthy heir for his bloodline. The party attacks and kills all the druids, Strahd watches them, drop an Animate Objects just for lulz, and the leaves after seeing the short work they made of his minions (very satisfied with this party so far).
-The party meets a Vistani spy outside of town that was looking for them on behalf of Lady Wachter, who wants their help in overthrowing the Baron. While two players talk with her, the other two wait outside Vallaki and are accosted by a disguised Strahd, who tells them he is the vampire's enemy and can give them information on the Devil if they meet at Tsolenka Pass. The party shows little to no interest at this. So, as the Festival of the Burning Sun plays out, the players ride in on their wine wagon, attack the baron, kill Izek, down Viktor, and leave them to the crowd (as of the very end of the last session, but there are plans to save them at least temporarily).
So, now the party plans on running Vallaki and just making money by selling dream pastries while possibly finding a way to catch Strahd's attention. Their only real beef is with the Hags, and the "main" player of the party says himself that Strahd seems like an alright person. While I'm glad my deceptive Strahd is going so well, I fear that in this way they will just be picked off one by one as they go forward. While I wouldn't mind them getting killed for allowing the Devil to act at his leisure, I'm also pretty sure I haven't stressed the negative effects of his rule enough.
How can I make the players mad at Strahd without targeting them directly (he has no reason to do so yet)?
Or how do I handle a CoS campaign where the players do not engage Strahd? Does he just grow tired and dispatch them at a certain point?
-Players get lost in the mists after running away from a village attacked by a giant pack of wolves and get picked up by Vistani that drop them off in Barovia Village. Players befriend Ismark and Ireena (or rather are hired by Ismark and decide to follow along bc Ireena is hot) fight with Doru, who escapes into the mist only to be murdered by Strahd in front of the party's eyes.
-Players reach madam Eva's tent, get their cards read, then reach Old Bonegrinder and try to explore it. Get absolutely destroyed by the Hags, (who I kitted out with a better spell list to make sure they'd be around to antagonize the players later) They get tied up and agree to start selling dream pastries for the Hags (knowing almost for sure that they are made out of children).
-Reach Vallaki, try to set up a food license for the dream pastries with the Baron, then attack his mansion upon discovering that Ireena was kidnapped by Izek. Knock out the Baron, force feed him a dream pastry, and then get absolutely devastated by Viktor after triggering his Glyph of warding and getting a Lightning Bolt to the face while he was invisible. Cleric calls for divine intervention and I let him roll for it even though the party was level 4. Passes the roll and gets the party teleported to St Markovia.
-The players get healed up a bit by the Abbot, meet Ezmeralda, who develops a (mutual) distrust for them, then discover the Abbot murderer Ireena to use her parts to "upgrade" Vasilka. Strahd, whos interest had been piqued by the teleportation, was on his way to the Abbey, when he sensed Ireena's death. He rode in on his Nightmare in a towering rage, burst into the Abbey and proceeded to beat the Abbot half to death in front of the party's eyes before ripping out his heart and chucking him off the cliff. He then left, but Rahadin, who was to follow his master in meeting the foreigners and then mostly just told them not to get in the way, stepped up and invited them to dinner in Ravenloft before leaving himself.
-The players clear out the madhouse, murdering all the mongrelfolk, then travel down to Krezk, discover their wine problem and go check out the winery. They meet the Martikovs, who explain the winery was attacked, and proceed to clear it out. Then Davian tells them about the magic stone stolen by the druids, so they go to Yester Hill. Here they meet Strahd who is out gazing at the misty city in a contemplative mood, and he tells them that Barovia is his prison, that he is very distraught over the loss of Ireena, and that he is looking for a worthy heir for his bloodline. The party attacks and kills all the druids, Strahd watches them, drop an Animate Objects just for lulz, and the leaves after seeing the short work they made of his minions (very satisfied with this party so far).
-The party meets a Vistani spy outside of town that was looking for them on behalf of Lady Wachter, who wants their help in overthrowing the Baron. While two players talk with her, the other two wait outside Vallaki and are accosted by a disguised Strahd, who tells them he is the vampire's enemy and can give them information on the Devil if they meet at Tsolenka Pass. The party shows little to no interest at this. So, as the Festival of the Burning Sun plays out, the players ride in on their wine wagon, attack the baron, kill Izek, down Viktor, and leave them to the crowd (as of the very end of the last session, but there are plans to save them at least temporarily).
So, now the party plans on running Vallaki and just making money by selling dream pastries while possibly finding a way to catch Strahd's attention. Their only real beef is with the Hags, and the "main" player of the party says himself that Strahd seems like an alright person. While I'm glad my deceptive Strahd is going so well, I fear that in this way they will just be picked off one by one as they go forward. While I wouldn't mind them getting killed for allowing the Devil to act at his leisure, I'm also pretty sure I haven't stressed the negative effects of his rule enough.
How can I make the players mad at Strahd without targeting them directly (he has no reason to do so yet)?
Or how do I handle a CoS campaign where the players do not engage Strahd? Does he just grow tired and dispatch them at a certain point?