Thistleknot
First Post
Hello Everyone,
I have a bit of a problem in my gaming group. And it seems to be an unusual problem, as far as I can tell.
There is a majority within the group that wants the so-called "sure thing". They want everything spelled out for them, exactly. They don't want to do things for themselves, ever, and they want someone else to do it for them.
This isn't a phenomenon limited to one game. I have run a D&D 3.0 game for them for the past 14 months, and I am co-DM in a Spycraft game that they play in. This frustrates my co-DM as well, because he is in the minority in the D&D game.
In each game, they don't want to think through the information. If the objective they are supposed to accomplish isn't clear and spelled out exactly, they literally throw up their hands and ask me "What do you want us to do?" If they can't figure out what they think I want, they get frustrated and have their characters quit. They shoot down the ideas of other players because they aren't the "perfect" idea or the idea they think that I want as a DM. If they get wrapped up in an idea they don't like, they basically refuse to participate or do so half-heartedly, which results in failure and then a round of "I told you so's".
This has a tendency to frustrate me as a DM and the rest of the players as well. I would like them to do things for themselves, to think about the plot, and figure it out. I feel like it makes the players spectators within the world, and they're supposed to do things. I've talked to them about this some, and it doesn't seem to help.
But I also want them to have fun as well, since there is no point in running a game if no one has fun.
The problem here is that the ideas of fun seem to be mutually exclusive, and I like to make sure that everyone gets equal fun and time spent on their character.
So, does anyone have any ideas on what to do to try and get them to do things for themselves? After Saturday's Spycraft game, I'm just about at my wit's end.
Thank you for your time.
I have a bit of a problem in my gaming group. And it seems to be an unusual problem, as far as I can tell.
There is a majority within the group that wants the so-called "sure thing". They want everything spelled out for them, exactly. They don't want to do things for themselves, ever, and they want someone else to do it for them.
This isn't a phenomenon limited to one game. I have run a D&D 3.0 game for them for the past 14 months, and I am co-DM in a Spycraft game that they play in. This frustrates my co-DM as well, because he is in the minority in the D&D game.
In each game, they don't want to think through the information. If the objective they are supposed to accomplish isn't clear and spelled out exactly, they literally throw up their hands and ask me "What do you want us to do?" If they can't figure out what they think I want, they get frustrated and have their characters quit. They shoot down the ideas of other players because they aren't the "perfect" idea or the idea they think that I want as a DM. If they get wrapped up in an idea they don't like, they basically refuse to participate or do so half-heartedly, which results in failure and then a round of "I told you so's".
This has a tendency to frustrate me as a DM and the rest of the players as well. I would like them to do things for themselves, to think about the plot, and figure it out. I feel like it makes the players spectators within the world, and they're supposed to do things. I've talked to them about this some, and it doesn't seem to help.
But I also want them to have fun as well, since there is no point in running a game if no one has fun.
The problem here is that the ideas of fun seem to be mutually exclusive, and I like to make sure that everyone gets equal fun and time spent on their character.
So, does anyone have any ideas on what to do to try and get them to do things for themselves? After Saturday's Spycraft game, I'm just about at my wit's end.
Thank you for your time.