Taielis, Map and Description
Welcome to the Hand of Taiel
Even as you step from your ship to the sturdy oak dock, you can feel it- there is something different here. The air is charged, even the rain smells strange. This is the land of a god. Taiel’s Hand, where the one true god’s palm bled onto the world and sprouted all people and their cities. They say every stone here is holy, every breath an exhalation of prayer, and every citadel a brick in the wall that keeps civilization safe from the great corrupting force of demons.
Fog shrouds the mountains once carved into stonework by giants. Beasts keen from the thick forests where fey still tempt travelers. You catch a glimpse of a dockworker with skin like alabaster and eyes of gold, teeth sharp as needles. Corruption. Yes, even here in the most holy of lands, even on the Five Isles which were raised from the sea in the form of Taiel’s hand, corruption threatens the works of mortals. They say the very cities here are built on foundations laid by the undead thrall of the Lich Crown. And fiends ever seek the weaknesses in the faith of the faithful; wealth, power, love and more are promised in dreams. Resist! Or you may find yourself at the blade-end of justice by those sworn to fight the plague of corruption. Plague Dogs- the Hounds of Saint Hestian. Knights trained in the arts of inquiry, investigation, and demon-slaying.
Will you join these knights in their battle against the plague? Or will you subvert their watchful vigilance and make deals with the devils? In Taielis, the Five Isles, Hand of Taiel, every choice rebalances the powers of faith and corruption.
The Plague
Taiel is the singular god worshiped in Taielis and much of the known world. They are a god representing humans and the works of mortals: cities, roads, agriculture, smithing, healing magics, birth, death, and collected knowledge.
Taiel’s great enemy is Xeno, and his thrall of fiends, fey, aberrations, and undead. Xeno’s constant attempts to corrupt mortals and destroy the works of humankind is known as the Plague.
The Plague takes many forms. Demonic corruption can manifest in corruption of the body: boils and rashes, fevers and wracking coughs, blood poisoning and infection. As the illnesses spread, so too grows the power of the demon. The Plague is also represented by political corruption, for those who worship the thrall of Xeno seek the weaken the influence of Taiel. And finally, the Plague is identified through moral corruption, as demons work to attempt to sway mortals to transgress the laws of Taiel.
There exists an order to knights who are sworn to fight this Plague: the Hounds of St. Hestian, also known as the Plague Dogs. The Hounds of St. Hestian travel the Five Isles, seeking sites of corruption. Their task is to discover whosoever made compact with a demonic influence, banish or slay the demon, and mete out justice for those who have sinned. Some Plague Dogs are executioners; others, wise adjudicators. No matter their methods, the Hounds are known, respected, and feared throughout Taielis.
The Five Isles
It is said that in battle with Xeno and his children, the one god Taiel cut their hand and bled into the ocean. From the depths of the sea rose five isles, shaped like the fingers of the great god. Taiel’s blood also spawned all of humankind, but it would be many thousands of years before their progeny came to the islands of Taielis.
The first inhabitants of the Five Isles were the giants. Half mortal and half stone, the giants carved great quarries into the mountainsides and crafted labyrinthine cities that echoed with their singing and politics. Fearsome giant warbands set out on wooden ships to raid the coasts of lands both near and far.
Then came the Lich Crown. A colloquium of powerful undead enslaved the giants through battle and sorcery, and for centuries ruled over the Hand of Taiel. Under the shadow of the Lich Crown, the giants were forced to worship Xeno, and used the stones of their cities to build new temples and monuments to his demonic spawn.
The rule of the Lich Crown ended when a rebel clan of giants called the Vault made contact with the mysterious Enlanders far underground, and the powerful Mortal Church of Taiel across the Sea of Saints. In the War of the Hand, the Lich Crown was defeated, and the spawn of Xeno were banished back to their native realms.
Since then, the Mortal Church of Taiel has laid claim to the Five Isles. They have built citadels and city-states across the islands. The war continues against the fiends, fey, undead, and aberrations that still lurk in the shadows of the forests and the hearts of humans.
Three hundred years have passed since the War of the Hand. Overseas, the Mortal Church of Taiel is only one of many powerful influences in the Essern Empire and Vastlands. And even on Taielis, the Church’s power is slipping. It seems that more and more mortals fall to the influences of Xeno’s children. Cults and heretical temples rise in struggling farmlands and overcrowded cities. The forests are no longer safe to travel, lest one risk the curse of the fey. And strange, maddening voices echo from deep caves and wind-carved stones.
Still, the Mortal Church of Taiel fights on. Taielis has become the most important front in its battle against Xeno. Should the citadels of the Five Isles fall, so too may the souls of all mortals. Will Taielis once again rise against demonic corruption and become a crown jewel in the holy empire of the Mortal Church? Or will chaos and darkness wash over the isles like the wild storms that ravage its coasts? Only time, and vigilance, will tell.
Woodisle
At one time, a thick, borderless forest stretched all across Woodisle. The ancient trees were used to build the ships of the giants, and burned as fuel in the abyssal engines of the Lich Crown. Now, only a few small old growth groves remain. Where once stood monolithic trees, now stands the stone cities of the Mortal Church of Taiel.
Woodisle is the most populous island of Taielis. It is home to Faithwater, the capital of the Mortal Church of Taiel. The food grown in the bountiful farms of the Golden Valley, and the wood harvested from Shipmast Brake are sent to the other isles by fleet trade ships.
This trade, along with the cosmopolitan markets and prestigious academies of Faithwater, have brought much prosperity to Woodisle, attracting large populations of humans. But people of other origins are not uncommon in Woodisle. In the northernmost reaches of the island, enlanders have settled in a sprawling agricultural community known as Enfolk. A coterie of giant knights guard the city of Hillhaven. And it is said that many ylkin can find work and peaceful lives harvesting lumber in Shipmask Brake.
Sites of Corruption
- Vigilantes calling themselves Gutter Knights hunt criminals and refugees in Faithwater. They claim to worship an ancient saint, but their fervor hints at a heretical interpretation of the Five Laws.
- Rumors spread that the Lord of Staghorn is so enamored by his hunting hounds that he refuses his obligations as a governor. Some even say he takes on the form of a great hound to stalk the forests at night. Is he simply obsessive, or have demons corrupted his sense of duty?
- A blight devastates the crops of the Golden Valley. Wherever farmers dig up the rotten crops, they find ancient treasures buried beneath the soil. Now farmers are burning their fields and churning the land, seeking hidden gold. What demonic force could be tempting these farmers into greed and madness?
Fendain
Fendain is a small isle of high, stony mountains and thick, marshy woods. Most humans live in the two cities of Voxhall and Shell Harbor, both known for their arts. Voxhall is home to many taverns and guild halls where the crafts of storytelling and song are greatly rewarded. Shell Harbor started as a small town, but grew into a sprawling city as word of its skilled sculptors, tailors, and other artisans spread.
Outside of these cities, there are few settlements larger than villages. The folk here tend to be superstitious and wary of outsiders, isolated by dangerous swamps and the tide pirates that patrol the northern coasts. Villages are often led by a mystic, and sometimes even an Enlander sought for their wisdom and powers.
The swamps of Fendain are heavily magical. Travelers are easily turned around and preyed upon by beasts, fey, or stranger beings. Standing stones tower over the marshes, odd relics remaining from the rule of the Lich Crown. They seem to hum, and some say they can teach ancient secrets to those who know how to listen.
Sites of Corruption
- A singer of great influence and fame in Voxhall is accused of demonic corruption. Their songs are filled with horror, murder, and other gothic details. Fanatics have started enacting terrible, graphic crimes in order to inspire their hero. Is the singer corrupted, or are they a victim of their own fortune?
- An elder of the Mortal Church has been building a new temple with blocks cut from the Whispering Stones. Every night the construction site is attacked by nightmarish creatures. Is this a sign of a righteous mission, or evidence that the elder has gone mad?
- Tide Pirate attacks are usually scattered, seemingly random. But a newly organized fleet flies under a strange flag. What demon do they fight for? And will the artisans of Shell Harbor be able to withstand an attack?
O’erlund
O’erlund is the center of Taielis. Its high mountain range is nearly unsurpassable, but provides stones by which many citadels of the Mortal Church of Taiel are built. The southern end of O’erlund is more heavily populated. The walled city of Southstone Abbey serves as a port to many traveling the Palm Sea. Many ships also land at Luckstone, where porters take materials through a mountain pass to the east coast of the isle. Here, two settlements have grown over the centuries into a single city called Axe and Anvil. It is the center of the Five Isles’ shipbuilding industry, and home to many smithies and merchants’ guilds.
O’erlund narrows to the north, where brave travelers may explore the ruins of the last of the giants’ strongholds: the Vault of the Giants. The mountains north of the Vault are treacherous, due to the deep quarries dug by giants of the past. Here, too, are the Undermines, a dizzying network of caves and tunnels inhabited by Enlanders.
At the northmost end of O’erlund stands Norwatch, an isolated but strongly-fortified citadel. Norwatch guards against threats of the World Ocean: tide pirates, sea dragons, and demons that manifest as howling storms.
Sites of Corruption
- A pneumonic plague has beset Axe and Anvil, wiping out many powerful merchant families. Some suspect the less powerful merchant guilds of making compact with a demon in order to eliminate the competition. Is this true? And can the people of Axe and Anvil be saved from drowning in their own lungs?
- Treasure hunters seek a legendary amulet hidden in the Vault of the Giants. Are rumors true that the amulet grants god-like healing powers to those who possess it? Or is the amulet a demonic trap?
- Norwatch is under siege by a force of enlanders and humans. This hidden army attacks any travelers arriving at or leaving the gates of the fortified citadel. As a fever spreads inside the citadel walls, the question must be asked: where is the greater threat, inside or outside the gate?
Bearslund
Bearslund is the least populated island of Taielis, most of it still untamed wilderness. The thick forests and steep slopes of the island resist farming, and its population of fey prevent the Mortal Church of Taiel from setting the foundations for towns or citadels.
The singular city on Bearslund is Citadel St. Yze, perched on the cliffs of the island’s east coast. Mining towns surrounding the city produce stunning gems pulled from deep within the mountains.
The western slopes of those mountains are claimed by the fey. A vast forest stretches to the sea. Rising above the forest is a tree so large it can be seen by ocean-bound ships. It is called the Tree of Sun and Stars, and in fact it glows from within its boughs as if it holds tight those celestial objects. The Tree serves as a portal to the Feywild, and grants passage to the hags, satyrs, and sprites that haunt the Five Isles.
Sites of Corruption
- A gem has been discovered so beautiful it is said to blind those who look at it too long. It is being displayed in a highly-guarded room in Citadel St. Yze. Soon the legend is proven true: those who have seen the gem lose their site, and start spreading blindness to all they tell of it. Is the gem a demon in disguise, or is some other trickery at play?
- A group of ylkin wish to start their own church in the forests of Bearslund. Can they be protected long enough to build a foundation and raise the walls?
- A sickness spreads among the fey near the Tree of Sun and Stars. Representatives of royalty from the Faerie Court ask the Mortal Church of Taiel to help stop the spread. Is this an opportunity to make an alliance, or a chance to strike at the fey while they are weak?
Easthorn
Easthorn is a long, narrow island. Its northern and southern tips are populated, but the center of the isle is lifeless. The Lich Crown’s throne still stands, a ruin beneath the ever-smoking mountain Hellmouth. In every direction from the ruins, plants refuse to grow, animals stalk silent, and the air smells of foul things. They say treasures of the Lich Crown remain in the shattered castle; few are brave, or foolish, enough to trespass. Undead still wander this barren landscape, and some even make their way across the mountains or seas into civilized lands.
Standing south of the Grave of the Lich Crown is the citadel town of Whitevein. The city is known for its stunning architecture, the buildings crafted from white marble stones veined with gold, silver, and other precious metals. A retinue of warriors called the Laughing Cavaliers guard Whitevein from the undead of the Grave, and in turn Whitevein protects the many farms and villages south of it.
The northern end of Eastorn is less populous. Morning Port serves as a popular entry to ships from the Essern Empire. Though it does not have a citadel, it is a city with much wealth and influence. Eelhead, to the far north, is a large fishing town that would not be remarkable if not for the population of knights who have retired there. Travelers often seek out the taverns of Eelhead, where unimaginable stories of bravery and bloodshed are shared each night.
Sites of Corruption
- A Laughing Cavalier rides out into the Grave of the Lich Crown, pursuing an undead enemy. He rides back with an ancient tome in his hands. He claims to have learned the truth about Taiel, that the god is just one of many, and that worshiping the other gods can grant fortunes and powers. Is this false teaching, or a revelation?
- A church to a foreign god called Blind Io has grown in power in Morning Port. Now new churches to Blind Io are being built across the Five Isles. Everywhere a church is built, a terrible fever spreads. Is Blind Io a demon, or are fiends trying to foment a war between these two religions?
- A retired Plague Dog in Eelhead is telling stories of an angel who visits him in his sleep. She is beautiful, and has been delivering a message: the knight is no ordinary mortal, but an incarnation of Taiel. Soon others in town are receiving the same message in their dreams. Who is this beautiful angel, delivering a message of madness and vanity?