In my game, there is this thing called an NPC, and the world is full of them. The playe's characters interact with them often, sometimes for long periods of time, and from time to time they may even fight them. Additionally, they sometimes work with them.
its not infrequent for the PCs to hire NPCs as guides or for support or maybe not even hire but form an agreement to carry on together while their interests coincide.
If what you are describing is one of the NPCs working with the party, thats probably fine. I haven't had any issues with that.
if, however, you are describing in your eyes this guy not being an NPC but being "your player character", that would be a viewpoint i would be very leery of as a player.
See, as a GM, an NPC is not something i am attached to, have an emotional investment in, and can let rise or fall as the scenario and story and game needs dictate.
However, as a player who has a character, that character is more important, his success more crucial, and basically he is my eyes into thw world.
So, if a Gm had a world populated by NPCs, who we interacted with routinely, and sometimes they worked with us, that would be fine. our characters likely would seek assistance if we needed something we did not have. But as soon as the Gm started talking about an NPC as if it were his character and he were a player, i would grow very wary.
Honestly, if he said something like that before the game started, i would likely drop out then and there and not get into that quagmire in the first place.
caudor said:
Currently, my regular group only has three players (I'm the DM). However, many of the published adventures are designed for a party of four characters at a specific level.
Rather than scaling the down adventure (which I tend to dislike), what I do is run a forth member of the party myself so that in effect--I'm playing and DM'ing at the same time. This requires more preparation and special attention to be sure the character I'm playing gets no special insight or grabs the spotlight from the real players. This also allows me to fill in a gap to help balance out the party as far as classes.
My players seem to enjoy this approach. So I'm wondering...does anyone else to do this? If not, do you feel this approach is a poor remedy to balance things for an adventure?