Playing as both DM and a player

fusangite said:
What is a PC? A PC is a character run by a player not the GM. What is an NPC? An NPC is a character run by the GM and not by a player. These categories are mutually exclusive. And from both a GM's point of view, and a player's point of view, they are fundamentally and irreconcilably different.

Thus, by logical deduction, the term DMPC can't possibly be a direct combination of the two terms in an additive fashion. :)

But seriously, I agree with you there. Something run by the DM can never be a PC. They can, however take on aspects that are more PC like than normal NPC's. Hence, the above bit about talking around a campfire. There also tend to be special rules that apply to PC's. For example, in some games, the PC's don't die except under extreme circumstances. This is where, the PC's, and a band of NPC's (including one 'DMPC' who gains some of the powers of the PC's dude field) all get kicked around by Ogres. The PC's and the DMPC wind up tied up and placed in the cubbord for safe keeping. Turns out the regular NPC's were enough to make tonight's dinner.

There are also certian levels of treatment that PC's get the DMPC subset of NPC's gets. Well, they get them if the party is willing to give them. There's some behavior stuff in there too, like taking watch, or shares of loot, or allowed comments (PC's usually put up with more from PC's than they do NPC's). There are just certian assumptions that go on with PC's that tend go on with DMPC's as well.

There was one NPC who fit all the characteristics of a DMPC in my game for a good while. The party lacked wilderness skills and their current goal was to find a vaguely known location in the middle of some harsh wilds during winter. They run across a traveller who happens to be headed the same way. After some friendly conversation, in which the NPC fits in to the group fairly well, they decide to travel together for a while. During their travels, there is some combat, in which the NPC contributes like a party member. By moving into flanking positions, guarding the archer, and otherwise helping out, she fit into the well oiled nuclear explosion that is my party's combat strategy. When they reached her stop, they waited a little for her to take care of business, and then she continued with the party. There wasn't really a question of her place in the group. There was just a spot reserved for her.

I haven't had any expierence with Cohorts, but I imagine that if a player wanted to get one, and let me run them, that character end up becoming a DMPC. Interestingly enough, a cohort run by a player would tend to take on some NPCish aspects. I'll refrain from calling them a 'PCNPC'.

Are DMPCs useful? I like to think so. They can fill out missing holes in the party's skills. They can help nudge the social/in character aspect a bit. And they can also let the DM get in on some of the in-party banter, gloating about victories around the campfire, and feel (at least a little) like a part of the team.

Maybe what I'm trying to say is "there are some in-game conventions that generally only apply to PCs. DMPCs are a subset of NPCs that have a number of the same conventions applied to them."
 

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Thanatos said:
...

And a DMPC is a bridge between the two, then, I suppose.

If you are saying a DM can't run a PC
and a PC can't run an NPC

The facts of my DM'ing and playing experience do not support that line of reasoning.

or perhaps I missed your point?
Can you please explain to me why this "DMPC" is not an NPC? What characteristics does it have that make it not an NPC? I just don't understand how being around the party all the time makes this character cease to be an NPC. I've read all 80 messages in this thread and I get absolutely no sense of how this sort of character is not just an omnipresent NPC. What is it about the category "NPC" that makes it unable to accommodate the phenomena you are describing?
ThoughtBubble said:
Something run by the DM can never be a PC. They can, however take on aspects that are more PC like than normal NPC's.
I don't get a sense from the letter or apparent spirit of the rules that there is some kind of normative standard for what it means to be an NPC.
There also tend to be special rules that apply to PC's. For example, in some games, the PC's don't die except under extreme circumstances.
There are all kinds of situations where GMs go to quite a bit of trouble to prevent certain key NPCs from dying at the wrong time, or at all. I just don't see how GM action to prevent NPC death somehow pushes the boundaries of the NPC cateogry.
There are also certian levels of treatment that PC's get the DMPC subset of NPC's gets. Well, they get them if the party is willing to give them. There's some behavior stuff in there too, like taking watch, or shares of loot, or allowed comments (PC's usually put up with more from PC's than they do NPC's). There are just certian assumptions that go on with PC's that tend go on with DMPC's as well.
I'm currently playing in a campaign where an NPC traveled with the party for a few months. Of course he took watches when we camped. And when he did that or joined in conversations, I didn't think "Oh wow! Our GM is really pushing the boundaries of the NPC category."
There was one NPC who fit all the characteristics of a DMPC in my game for a good while. The party lacked wilderness skills and their current goal was to find a vaguely known location in the middle of some harsh wilds during winter. They run across a traveller who happens to be headed the same way. After some friendly conversation, in which the NPC fits in to the group fairly well, they decide to travel together for a while. During their travels, there is some combat, in which the NPC contributes like a party member. By moving into flanking positions, guarding the archer, and otherwise helping out, she fit into the well oiled nuclear explosion that is my party's combat strategy. When they reached her stop, they waited a little for her to take care of business, and then she continued with the party. There wasn't really a question of her place in the group. There was just a spot reserved for her.
In a campaign I ran a few years ago, the party took an NPC ranger with them for 6 episodes because of their lack of wilderness abilities. Of course this individual participated in combat when he was with them. I really don't comprehend what about running an NPC in this way pushes the boundaries of the category. Sometimes you run long-term NPCs who are very involved with the party. Sometimes you run short term NPCs who are not. I don't understand how running long term involved NPCs causes the entity of cease to function as an NPC.
Are DMPCs useful? I like to think so.
I agree. I just completely fail to comprehend any way that they are not NPCs. They are a kind of NPC. And, in fact, I cannot recall a campaign I have run in the past 8 years that has not included such an individual for at least two episodes. But never for a moment did I think to myself, "this character has gone beyond being an NPC."
Maybe what I'm trying to say is "there are some in-game conventions that generally only apply to PCs. DMPCs are a subset of NPCs that have a number of the same conventions applied to them."
Sounds like our positions are pretty close after all except that I think you may be overestimating the universality of these conventions.
 

fusangite said:
Can you please explain to me why this "DMPC" is not an NPC? What characteristics does it have that make it not an NPC? I just don't understand how being around the party all the time makes this character cease to be an NPC. I've read all 80 messages in this thread and I get absolutely no sense of how this sort of character is not just an omnipresent NPC. What is it about the category "NPC" that makes it unable to accommodate the phenomena you are describing?

I could explain it...but really, its already been explained many times in this thread and I don't really see what reiterating information from those previous posts into this one for you you is going to accomplish.

I've read through all the posts too and I get a very clear sense of what these posters consider the characteristics of a DMPC vs an NPC.

If you don't believe there is a difference between a DMPC and an NPC, by all means, just call them all NPC's, within the conventions of the game system you are absolutely right. There are only NPC's and PC's.

This is a term used outside of the limited conventions of the game system. This isn't the only term to have been coined outside the game system to describe something relating to it. This one is simply to better define a sub-classification of an NPC or better define a different type of PC all together (as its own classification).

Some people don't feel the need to use this type of classification and some people do. But there has been plenty of supporting data in this thread showing why some people feel the need to use it vs. not using it....and plenty of people who don't see the difference.

So, you either get it or you don't...because no amount of explaining is really going to make a difference at this point.
 

fusangite said:
I agree. I just completely fail to comprehend any way that they are not NPCs. They are a kind of NPC. And, in fact, I cannot recall a campaign I have run in the past 8 years that has not included such an individual for at least two episodes.

But they are still NPCs by definition. So we're not arguing that. :)

But never for a moment did I think to myself, "this character has gone beyond being an NPC.

I drop in hooks, some charcters have a higher innate potential for being interesting, sticking around, and giving me a voice into the party's conversations. The group can pick one that they like and have them around. Those NPC's have a higher value to the game than a run-of-the mill NPC. Are they BEYOND NPC? No. But they're certianly not the same as the wall dressing NPC's, innkeepers, barmaids, or lv 2 warriors.

"Sounds like our positions are pretty close after all except that I think you may be overestimating the universality of these conventions.

Appearently I failed in expreessing that statement in the most general terms possible. Part of that statment should have been that the in-game conventions for PCs are different in different games. So, from this list of game specific conventions that apply to PCs, some apply only to select NPCs.
 

I find DMPCs to be the DM's "pet" character in the game. The DM is trying to play as well as DM. I know I've done it as a DM, and I have sure seen it done by other DMs when I am a player. I think it is something to be avoided. It just seems to invariably lead to problems. Heck, I'd like to see the DMPC defined as something to avoid in the next DMG.

Just my thought & experiences on the matter.
 

We ran a round robin DM campaign for a bit and I had a PC + was a part time DM.

The difference was that if you shafted my character while I was DMing, I would pack a sad as if I was a player. Otoh, if it was any other NPC, I would simply respond in character.

The difference was the emotional connection.
 

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takyris said:
Okay, were you just bringing that up for anecdotal purposes, or were you bringing up what you do and what would cause you to leave a game as an attempt to argue that having a DMPC is wrong?
I was bringing it up as an example of how i do things as related to this discussion. i find actual "this is what I do" examples to often be useful in clarifying things, as long as others dont suddenly jump in and argue as if you had said "everyone does this."
takyris said:
I'm emotionally invested in the DMPC, more so than I am in an ordinary NPC, of course, but I'm also emotionally vested in the other PCs.
I am not emotionally invested in any of my NPCs. My job is to get the PCs/players emotionally invested in them, not me.
takyris said:
I'm just as annoyed at having to kill PCs in some stupid meaningless random encounter
I'm generally against anything that can be described as stupid or meaningless playting a significant role in my games.... generally.
takyris said:
That statement, while true, doesn't really give me much to work with as far as understanding your position. Yeah, the player is on the other side of the screen. He doesn't roll for the monsters. I get that.
the player's job is to run his character, have fun, and be a good player in terms of the usual social notions.

The GMs job is to provide a world, a setting, characters, stories, challenges et al which put the characters into the "hero", star or protagonist roles giving these particular characters screentime, relevence and hopefully personal stakes in the ongoing story so their stories can come out in play.

As GM my focus is "the PCs" and "the players". ie my goal is the other guys.
As Player, my focus is me and my character, except as to the basic dont be offensive to others social concerns.

Two totally different job descriptions.

hope thats clearer.

takyris said:
So, in your mind, what's the difference?
an NPC is not someone the GM needs to give screen time to. if he gets screen time, thats cool. if he doesn't, thats cool too. An NPC doesn't need to have stories that focus on him, doesn't need to have personal conflicts, and so forth that play out over time (though these could be introduced as if to launch such if they are really about the PCs.) He doesn't need to be the "star" of any episode or scene ever. An NPC will likely as not ever see a scene in which he is acting (roleplaying the scene out) with no PCs present, but instead will simply come back later and have what happened described.

A supporting PC, as a PC, does get these things. he should get screen time reguarly, he should have his stories told, he should be on occasion in scenes alone like the other PCs if such exist at all in the campaign and he should see those played out just as much and not summarized later so as not to waste time.

A PC, even a supporting one, is someone the story is about.
An NPC is someone in the story.


takyris said:
I don't know if you watched Buffy, but I'd be curious as to which characters you felt would be PCs if that were a campaign.
if that were a campaign, of course it wasn't so one could say everyone was an NPC, i would list Buffy, Giles, Zander, Willow, Tara, Cordelia, Spike, Angel and Dawn (hope i got them all) as PCs.
takyris said:
And since you've neatly divided the world up into PC and NPC and refused to admit that DMPCs exist in this paragraph, there's no room for a third area, like, "Character who is with the party and will not be simply dismissed like a henchman, who is not tied to another character like a cohort, who is allowed to voice opinions but does not do so in such a way as to force the group down a specific path, and who is essentially played like a PC by the DM, with the understanding that the DM will not abuse this."
Well, when describing the difference between A and B, in this case NPC and PC, invoking C isn't always helpful. I acknowledge DMPCs exist, but feel that they are almost always bad.

Now, understand, what you are describing above is an NPC in my eyes. I expect and get NPCs who are treated like "real people", like characters and not like pieces of equipment on someone's character sheet as a matter of course.

It feels like your definitions run akin to this...

NPC = scenery with feet, equipment with feet, part of a "real" character, no one pays attention to or cares about.
DMPC = NPC thats interacted with or felt like an actual character/person.
PC = character played by someone at the table.

if i am wrong, let me know, but it is like your break point between DMPC and NPC is "what do the players think about that character?"

if so, what you are describing as a DMPC is what I call an NPC pure and simple. I want my NPCs to be considered as people, not just equipment or henchmen.

as i stated earlier, a DMPC as i understand it or define it is a character the GM thinks of as "my character" and someone he is emotionally invested in. this is a "problem" in my experience because suddenly the Gm is splitting his focus and his job between doing all those things he does for the PCs and also doing those things for his PC.


takyris said:
That's probably fair. For me, the difference is that I still control her in combat, and she gets a share of the experience, like anyone else.
I run all my NPCs in combat (unless its a busy combat and i sluff off some guys to players, which is rare but does happen) and NPCs never "get a share of experience." I consider getting assistance or making allies willing enough to help as one means of "beating the challenge" and don't feel the party should be reduced in awards for such play.

takyris said:
Because I'm also the DM, I try to be as undemanding a player as possible, so I'm not demanding about treasure or spotlight time. The advantage I have, of course, is that I can come up with whatever background story I want for her and not worrying about the DM not approving of the story. And I can have as much spotlight or solo time as I want -- it just happens purely in my head. :)
uh... ok?!?! Well, ignoring whatever goes on when you are alone with yourself in your head for the moment, if your DMPC doesn't get screen time considerations, doesn't get solo notions and such in play, and so forth, then you are describing an NPC.

Again, your breakdown seems to fall more in line of what i would describe as "typical NPC", "badly played NPC or throwaways", and "PC".
takyris said:
Except that we haven't gotten "a problem more than not" from this thread. We've gotten multiple people saying "Can be good, can be bad," some people saying, "I've had bad experiences," some people saying, "I've had good experiences," and a few smart folks saying, "Probably like anything else, a few notoriously lousy cases have made everyone leery of the idea, but it's not actually a problem most of hte time."
and my experience differs.

however, part of this may be simply that the term DMPC, as used here at least by you if not others, is actually what i call "a typical NPC." It is common in my games for NPCs to be cared about by the PCs, to be working with them, even adventuring with them, sometimes for long periods of time.

Example: My stargate game has a six man team, four PCs and two NPCs. The two NPCs are with them all on most missions and interact with them routinely. The NPCs have backstories and some of those issues are being unveiled as the campaign progresses, typically in such a way as to spotlight one of the PCs. The NPCs make suggestions, sometimes refuse to do things or act "against orders" and so forth as their "nature" requires. repeating for emphasis: they are part of the team and have gone on almost every "mission" with the PCs.

those two are NPCs, not "my characters."

its not uncommon for entire sessions to go by without them "doing anything." Sometimes they have not even been involved in a scene of note during the run, maybe only getting a summary of what went on with them. certainly its not common but infrequent, but it happens.

I would NEVER EVER run a session in which a player at the tabel had the same happen to him, where he sat for the run and saw his character not participate in a scene of note.

These NPCs, like the base commander, like the alien seke studying the humans, like the oannes fish guy living in the nearby ocean, are all treated like characters, not as someone's equipment, someone's henchman, or a part of someone's character.

they are all NPCs.
takyris said:
So I'm describing an NPC who gets an equal share of the treasure and XP, won't get dismissed at the end of the adventure like a hired henchman, isn't tied to one character like a cohort, and is treated by all the PCs exactly like one of their own.
you are simply describing an NPC run well in a group of good roleplayers. IMX, thats what i expect from my players.

Exception on the Xp share thing. I don't penalize my players for using social skills to bring in allies as one choice of "how to beat the challenge."
You are not describing a DM's PC.
takyris said:
Realistically, the last line. It's how the other PCs treated her that made the difference. They weren't thinking "Bob's cohort" or "Our hired henchman". They were thinking of the DMPC as a member of the team, as much so as any of the PCs.
Again, in my parlance, thats just an NPC.

An NPC "who is treated as a real character" by the PLAYERS characters is not a problem in my experience, its the expected norm in my games. if that is what you call a DMPC, then thats not a problem, IMX. An NPC whi is treated as scenery or part of my equipment or part of my character by the players is also an NPC in my games, though an example of a bad one or bad roleplaying.

A DMPC which is described by, and thought of by, the GM as "my character", who the Gm has a personal interest in, who the Gm feels deserves his own screen time and stories... that is a problem in my experience.
takyris said:
We may be having an extended argument over semantics, here. :)
No, just totally different definitions of what a DMPC is.

your DMPC = my typical NPC, except for penalizing the players xp if they avail themselves of the NPC/DMPC.
 

When playing Star Wars d20, OGL CyberNet, or even MUtants & Masterminds - I often have to be a PC in addition to being the GM. I usually just have my PC go last in intiative - often times allowing the others to actually handle the situation without involvement of my PC. I've also worked it into many campaign adventures that my token PC acts sort of like a NPC and is a "medium" to the GM. In other words... my PCs generally serve as the group leader, provide intel important to the mission, bark out orders, but still stay back as others do most of the dirty work.
 

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