Hypersmurf
Moderatarrrrh...
The last evil game I played in, my conceptions (and the DM's, I think) were at odds with the rest of the players'.
I was trying to play a 'realistic' evil. The ends justify the means, where the ends are his own increased power and influence. Work within the system where possible. A lie is all the more believable for being 90% true. That sort of thing.
If it became necessary to kill an innocent, he would do it and sleep fine at night. But if it wasn't necessary, he wouldn't do it.
Whereas the other players were portraying cartoon evil. They would cross the street to kick a puppy, and slaughter random civilians at the drop of a hat.
My character ended up getting his throat cut by the other PCs, and the DM ended the game shortly thereafter... it wasn't the game she thought she was going to run.
The last evil game I ran was fairly cartoony itself, but that was okay. It was a sort-of Reservoir Dogs in Ankh-Morpork setting, so over-the-top fitted right in
-Hyp.
I was trying to play a 'realistic' evil. The ends justify the means, where the ends are his own increased power and influence. Work within the system where possible. A lie is all the more believable for being 90% true. That sort of thing.
If it became necessary to kill an innocent, he would do it and sleep fine at night. But if it wasn't necessary, he wouldn't do it.
Whereas the other players were portraying cartoon evil. They would cross the street to kick a puppy, and slaughter random civilians at the drop of a hat.
My character ended up getting his throat cut by the other PCs, and the DM ended the game shortly thereafter... it wasn't the game she thought she was going to run.
The last evil game I ran was fairly cartoony itself, but that was okay. It was a sort-of Reservoir Dogs in Ankh-Morpork setting, so over-the-top fitted right in

-Hyp.