Playing characters of the opposite gender

How do you feel about players making PCs of the other gender?

  • I forbid/don't like/feel uncomfortable with such heroes in my games

    Votes: 17 10.3%
  • I actively encourage such heroes in my games

    Votes: 43 26.1%
  • I love playing such heroes

    Votes: 59 35.8%
  • I never/very rarely play such heroes

    Votes: 43 26.1%
  • Neither of the above

    Votes: 51 30.9%

None of the above.

If a player wants to play a character of the opposite gender, I let them. Simple as that. No issue whatsoever.

As a DM, I "play" all of the NPCs, including several recurring characters. Many are hags and thus are female. Therefore, in essence, I am "playing" female characters.

All your female NPCs are hags, but you have no issue whatsoever? :eek::p :D
 

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"Many are hags, and thus are female" - but are there any non-hag female NPCs?!

Recent non-hag female NPCs include a malenti captain of the guard, a half-troll sea elf witch, a mechanatrix (though she was born from a construct inhabited by the ghost of a hag), and a shoal halfling scout.

Recent hag NPCs include the undead shrunken head of a shellycoat (greenhag), a reef hag (parthenogenetically born offspring of a sea hag), and a spirit hag (spectral hag that inhabits the dreams of those she knew in life).
 

I think it's fine. Really, as long as everyone in the group is mature (mentally mostly) enough to handle it, what's the problem? I wholeheartedly encourage it if people are inclined, and I play about 50/50 male and female characters myself depending on the game and the opportunities it'd provide.
 

The poll doesn't include my position:

"I don't care about the gender of your character."

That's not strictly true. I know a gamer who always plays ridiculously over-sexualised female characters, seemingly because he gets off on that in some way. Technically, I won't play with him because he plays cross-gender characters - but, specifically, it's because he plays cross-gender characters in a creepy way, so practically speaking I won't play with him because he's unpleasant to play with, not because his characters are female.

The best game of D&D I ever played included a female sorceress played by a male friend of mine. The next d20 game I played in after that included a female spellcaster played by a guy. The last GURPS game I played in started off with a female character played by a guy, though he had to drop out after a while. It has never been an issue for the people with whom I game, probably because I game with really good players.
 

I know a gamer who always plays ridiculously over-sexualised female characters, seemingly because he gets off on that in some way. Technically, I won't play with him because he plays cross-gender characters - but, specifically, it's because he plays cross-gender characters in a creepy way, so practically speaking I won't play with him because he's unpleasant to play with, not because his characters are female.

Yep. I wouldn't play with anyone who played their PC in a creepy sexual way, whether they played cross-gender or same gender.
 



I note that most posters in this thread, including the OP, are referring to gender (cultural categories) rather than sex (biological categories). So let's go with that.

What gender categories mean -- what attributes or social roles are considered masculine or feminine -- depend on the culture. Another cultural variable, closely related, is how men and women are treated. A lot of gamers like their gameworld to mirror their real-world culture, which in my part of the world is unusually egalitarian. In most societies, past and present, gender is much more determinative of a person's social roles than in contemporary North America. How determinative is it in your campaign?

D&D is inspired my a melange of settings, some historic and some fantasy. In all the historic cases, and most of the fantasy cases, PC-type roles are men's work. Which doesn't mean that you don't find women in them, just that women aren't the norm. The treatment of a woman who chooses to don armour and go hunt monsters can vary from the scandalous ("don't let a lady turn out that way!") to remarkable (think of how Joan of Arc's mystique was partly due to the oddity of her femininity).

I like campaign world's to mirror this, because it makes gender a more meaningful character attribute, a more substantial part of the character concept. It provides options for character backstories: perhaps she became an adventurer, working on the margins of civilized society, to escape the uninspiring roles that her culture assigned her. It can affect social encounters: what happens if the people the adventurers have to deal with do not accept a woman in that role? Or, to go the opposite way, if she does achieve renown, there's a Joan of Arc dimension to her celebrity.

If you go this way, I'm strongly opposed to restricting character gender or sex according to player gender or sex. If a character concept fits your game, then all players should have the same option to play it. Why shouldn't I be allowed to play a character based on Joan of Arc, or my sister one based on Conan? Count we with the "neither encourage nor discourage" camp.

I'd say about two-thirds of my characters are male. But that's not because I'm male. It's because I think of male as the default for adventurers. A paladin who is female is a female paladin, while a paladin who is male is simply a paladin, sex/gender unremarkable. I like female PCs to be the exception. But I also like them to exist, and from time to time I want to play one, just because I like to try the full range of options. I've made characters of all races, all classes, all alignments, why not both genders?
 

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