Oh I bet. Im always amazed at how many ppl here on EN World have played so many different games. I feel dumb...."Uh I play D&D." There are def features from a vtt I could see being useful in a tt setting. So, if I subscribe to Roll20 Id still have to buy the 2E books correct?I think Roll20 is a lot bigger and more versatile than folks give it credit for.
Yep. And you'd have to buy them from the Roll20 Marketplace if you wanted to automatically import all of the features and stats and so forth. (Not required, you can always build this stuff yourself using the tools...but that can take AGES of time for something as big as AD&D. Buying them on Roll20 is technically optional, but practically required.)Oh I bet. Im always amazed at how many ppl here on EN World have played so many different games. I feel dumb...."Uh I play D&D." There are def features from a vtt I could see being useful in a tt setting. So, if I subscribe to Roll20 Id still have to buy the 2E books correct?
I'd also look at Foundry. It cost 50 bucks upfront, but that's it. There are things to buy like adventure modules, but there are many many game systems free to download for it. I think Foundry looks, feels, and is more flexible than roll20. YMMVOh I bet. Im always amazed at how many ppl here on EN World have played so many different games. I feel dumb...."Uh I play D&D." There are def features from a vtt I could see being useful in a tt setting. So, if I subscribe to Roll20 Id still have to buy the 2E books correct?
Think I still have the 2E Core Rules somewhere. Now that was a good program regardless of the glitches here and thereYep. And you'd have to buy them from the Roll20 Marketplace if you wanted to automatically import all of the features and stats and so forth. (Not required, you can always build this stuff yourself using the tools...but that can take AGES of time for something as big as AD&D. Buying them on Roll20 is technically optional, but practically required.)
That's the biggest downside to using Roll20. They all but require you to purchase gaming materials in their proprietary Roll20 electronic format, which can only be used on their Roll20 VTT platform. A lot of people understandably don't want to do that...especially if they've already bought the materials elsewhere.
EDIT: Hm. I did some digging around inside Roll20, and I can't find the AD&D books in the Roll20 Marketplace. There are a couple of character sheets, but that's about it. This probably means that Wizards of the Coast hasn't given Roll20 permission to distribute these materials. So if you are running an AD&D game, you will be doing a lot of front-end work to get everything set up.
IIRC, which I may not, Fantasy Grounds was the VTT, and Hero Lab was the character builder, but I believe when we used it late 2000s you could subscribe to a game system/edition.I'd also look at Foundry. It cost 50 bucks upfront, but that's it. There are things to buy like adventure modules, but there are many many game systems free to download for it. I think Foundry looks, feels, and is more flexible than roll20. YMMV
A VTT for in-person play is a great compromise that avoids the worst of prep time with for online games and the worst of time spent on setting up terrain or drawing on a battlemap. Of course if you play almost entirely TOTM, then none of this is an issue.We have often talked about and considered implementing a touch screen, or just a VTT mirrored on a TV in the room. Just havent got there yet. We mostly play TotME these days, I havent used a battle mat a minis in at least 6 months. I can see the benefits of a VTT but as I said upthread just not for us insofar as the learning curve. Unless everyone in the group is willing to use off time to learn the UI then its not worth it.