Bendris Noulg
First Post
No, I find they're about the same for me. That is, I don't run a game where things are clearly black/white on the morality scale; the PCs are surrounded by grays, and who the bad-guys are isn't always clear or obvious. Indeed, sometimes the villains are "good" (i.e., the extremely Lawful religion that's pushing out other religions and gaining more political strength) while some allies are "evil" (i.e., the brutal general that will retake the city at all costs and restore the heir to the throne).dreaded_beast said:Anyways, have you encountered this in your sessions? Do you enjoy/have an easier time playing bad guy NPCs than good guy NPCs? Any suggestions or comments?