Playing in Person Is Just Better (for me)

MNblockhead

A Title Much Cooler Than Anything on the Old Site
Its fairly common IME. My group tends to make investments with their spare cash. I have, for the last 25+ years, tended towards older gamers, so I have to generate rules for real estate investment, stock markets (where appropriate time period), dental technology, and the like. Currently we're in a slightly alt-history Old West setting where the Mexican Revolution kicks off in 1889, and thus far my players are on the stock market, and own one business.
That's cool. It is the type of thing that I've been turned off of in the past because all of the bookkeeping, but with a module to just let the VTT take care of it, I could see doing this.
 

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That's cool. It is the type of thing that I've been turned off of in the past because all of the bookkeeping, but with a module to just let the VTT take care of it, I could see doing this.
Well, I just post the information on the bulletin board of the VTT. You just tie the stocks they are interested in to RL stocks, and post the difference before each game.
 
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Blue

Ravenous Bugblatter Beast of Traal
Truth for me: Playing a session in person is better than online.

Truth for me: The total experience needed to play in person, including travel time before and after reducing the session, having a place to play, having to coordinate food, a much smaller player base to chose from because they need to be in a tight geographic area, overcoming social anxiety and executive dysfunction to make it, cleaning the area after, and more cancellations is worse than online.

Anyone only looking at the session itself and not the entire context is being fundamentally dishonest. This doesn't mean that my opinions are your opinions, but you can't cherry-pick just what's happening during the session, you need to include the whole experience.
 

MNblockhead

A Title Much Cooler Than Anything on the Old Site
Truth for me: Playing a session in person is better than online.

Truth for me: The total experience needed to play in person, including travel time before and after reducing the session, having a place to play, having to coordinate food, a much smaller player base to chose from because they need to be in a tight geographic area, overcoming social anxiety and executive dysfunction to make it, cleaning the area after, and more cancellations is worse than online.

Anyone only looking at the session itself and not the entire context is being fundamentally dishonest. This doesn't mean that my opinions are your opinions, but you can't cherry-pick just what's happening during the session, you need to include the whole experience.
Highly dependent on a person's personality (hi, I'm captain obvious!). When I was playing in person, I had a good area in the house for gaming, but it was multipurpose and was used for crafts, other projects, etc. most of the time. So every game day I would move tables around bring in some more folding tables, arrange everything, get all the terrain and minis for the game, etc. But it never felt like a chore and I miss the ritual of it.

Generally, the players helped me put everything away after the game so that went quick and wasn't much of a chore.

For food, we would usually just break for a lunch run, but sometimes we do pot luck.

I realize its not for everyone, but I do miss the non-play aspects of game day.
 

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