Oryan77
Adventurer
Your situation is almost exactly like a player in my group. I'm the DM and this player is my gf. She's also new at roleplaying and D&D but she really enjoys the attempt at roleplaying.
As a DM, the problem I see with the situation is that you guys (you & my gf) are distancing yourselves from your party. I don't mind party conflicts, it can be fun, but it can get to the point where it destroys your group. In our case, my gf acts that way so frequently & makes other questionable comments that the party Paladin would occasionally cast detect evil on her! Which that just makes more distrust in the group. Now it's to the point where no one is willing to go out of their way to help each other. The (new) cleric in the group NEVER offers to heal my gf because she's had an attitude with him (just because she wants to be the witchy personality). I'm worried about him keeping his cleric in the party for another adventure because so far he has no reason too....she hasn't exactly welcomed him with open arms. I keep telling her that she's more than welcome to play that way but I warn her that if her comrades don't like her much then they won't help her much. And that can be life threatening. And if she gets killed because no one helped her, the rest of the party has a higher chance of all going down.
Playing the strong personality like that is fun...I like playing that type myself. But why do you need to act that way towards your fellow adventurers? You can totally have a strong bond towards your party members and then act like a complete witch towards anyone outside that circle (NPC's). I've met people like that in RL. A complete prick PC wouldn't be in an adventuring group anyway. No one wants to be around someone who's a drag. That personality type is usually a loner. Even in RL that person doesn't usually have a "group" of friends that he/she always hangs out with. People avoid them. A D&D party wouldn't be any different.
I would play her as witchy as you want. I would just be more friendly towards the party members and direct the anger towards NPC's.
As a DM, the problem I see with the situation is that you guys (you & my gf) are distancing yourselves from your party. I don't mind party conflicts, it can be fun, but it can get to the point where it destroys your group. In our case, my gf acts that way so frequently & makes other questionable comments that the party Paladin would occasionally cast detect evil on her! Which that just makes more distrust in the group. Now it's to the point where no one is willing to go out of their way to help each other. The (new) cleric in the group NEVER offers to heal my gf because she's had an attitude with him (just because she wants to be the witchy personality). I'm worried about him keeping his cleric in the party for another adventure because so far he has no reason too....she hasn't exactly welcomed him with open arms. I keep telling her that she's more than welcome to play that way but I warn her that if her comrades don't like her much then they won't help her much. And that can be life threatening. And if she gets killed because no one helped her, the rest of the party has a higher chance of all going down.
Playing the strong personality like that is fun...I like playing that type myself. But why do you need to act that way towards your fellow adventurers? You can totally have a strong bond towards your party members and then act like a complete witch towards anyone outside that circle (NPC's). I've met people like that in RL. A complete prick PC wouldn't be in an adventuring group anyway. No one wants to be around someone who's a drag. That personality type is usually a loner. Even in RL that person doesn't usually have a "group" of friends that he/she always hangs out with. People avoid them. A D&D party wouldn't be any different.
I would play her as witchy as you want. I would just be more friendly towards the party members and direct the anger towards NPC's.