The_Gneech
Explorer
In 1982, I ran a Star Wars game using AD&D (Oh, the irony!) with a single player. Kinda-sorta worked, but not really.
In 1985, I ran a Star Wars game using Traveller. Worked better, but not that much. Ship combat was a drag.
From 1987 - 1990, I ran a Star Wars game using various forms of the HERO System, starting with Robot Warriors and going on to Star Hero (First Edition). Worked beautifully for character-to-character stuff, sucked for ship combat. During this period, WEG came out with the original Star Wars Roleplaying Game which I cheerfully plundered for source material, but almost never actually ran or played.
I'm noticing a pattern here.
From 1987 - 2000 I generally used the HERO System for everything and both ran and played a wide variety of games from pirates to pulp heroes to Musketeers to superheroes, but as it's a "meta-system" and designed to simulate genres, it doesn't really have that "crazy mix'n'match" thing that the OP is talking about going on.
-The Gneech
In 1985, I ran a Star Wars game using Traveller. Worked better, but not that much. Ship combat was a drag.
From 1987 - 1990, I ran a Star Wars game using various forms of the HERO System, starting with Robot Warriors and going on to Star Hero (First Edition). Worked beautifully for character-to-character stuff, sucked for ship combat. During this period, WEG came out with the original Star Wars Roleplaying Game which I cheerfully plundered for source material, but almost never actually ran or played.
I'm noticing a pattern here.
From 1987 - 2000 I generally used the HERO System for everything and both ran and played a wide variety of games from pirates to pulp heroes to Musketeers to superheroes, but as it's a "meta-system" and designed to simulate genres, it doesn't really have that "crazy mix'n'match" thing that the OP is talking about going on.
-The Gneech
