Boarstorm
First Post
Due to a recent thread about energy drain, I've been toying with the idea of using Hit Dice as more of a resource. To be clear, I'm not talking about changing hit point totals with these ideas -- just the Hit Dice used for recovery during rests.
Certain monsters (or diseases) could lower your maximum Hit Dice (and thus slow your daily healing). A well of rejuvenation could give you more Hit Dice in the place of healing/etc.
Powerful weapons and staves may have abilities that suck your life force (in the form of burning a hit dice) to trigger.
Any other ideas on how we could "spruce up" this new resource? D&D is all about making fun choices. So how can we use the mechanics to introduce more of those choices?
Certain monsters (or diseases) could lower your maximum Hit Dice (and thus slow your daily healing). A well of rejuvenation could give you more Hit Dice in the place of healing/etc.
Powerful weapons and staves may have abilities that suck your life force (in the form of burning a hit dice) to trigger.
Any other ideas on how we could "spruce up" this new resource? D&D is all about making fun choices. So how can we use the mechanics to introduce more of those choices?