Neonchameleon
Legend
I'd be fine with that.How does this nerf sit with you?
Components: S,M (a one handed weapon with which you have proficiency)
I'd be fine with that.How does this nerf sit with you?
Components: S,M (a one handed weapon with which you have proficiency)
But you're not casting True Strike at another creature. It's a self-targeted spell.It's changed.
When you cast a cantrip at a creature and you miss with the attack roll or the target succeeds on a saving throw against the cantrip, the target takes half the cantrip’s damage (if any) but suffers no additional effect from the cantrip.
I'd like the caster to be able to use it with a bow or crossbow, both of which are two-handed.There is a one point in your favor that you missed. If you have a Shield, that doesn't affect Firebolt.
And Javelins have quite a bit shorter range to use with True Strike.
So... randomly.
6.5 radiant, 30' or melee
Vs
5.5 fire, 120'
How does this nerf sit with you?
Components: S,M (a one handed weapon with which you have proficiency)
Fair, but it's still a cantrip with an attack roll..But you're not casting True Strike at another creature. It's a self-targeted spell.
I can't believe my brain wasn't working, you are so correct.It's a terrible spell for Bladelocks. Bladelocks already get the core effect, melee attacks with your caster stat, from Blade Pact. That only leaves the +xd6 at higher levels bonus, and to get that a Bladelock has to sacrifice their Extra Attacks. Which is not a favorable trade. The only use case for Bladelocks is if you have War Caster, you can squeeze a little extra damage out of an Opportunity Attack
I hope that it not applying here is both RAW and RAI. I like the existence of the cantrip as a way to keep weapon users competitive with other cantrips, but evokers should use evocations.Fair, but it's still a cantrip with an attack roll..
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Might need a sage advice for this one.
I'm sure it's not RAI, but my reading by RAW is that you damage yourself....I hope that it not applying here is both RAW and RAI. I like the existence of the cantrip as a way to keep weapon users competitive with other cantrips, but evokers should use evocations.
But you're never "missing" yourself because you are not attacking or forcing saves upon yourself, which are the only things that could cause you to "miss."I'm sure it's not RAI, but my reading by RAW is that you damage yourself....
When you cast a cantrip at a creature and you miss ... the target takes half the cantrip’s damage.
If "self" is the target, then "self" takes damage.
Yea. That's probably the best way to read it.But you're never "missing" yourself because you are not attacking or forcing saves upon yourself, which are the only things that could cause you to "miss"
I did.
1d8+3 = 7.5 radiant
1d10 = 5.5 fire
7.5 / 5.5 = 1.36 more damage