I think that'd run into awkwardness with other features. It's only the Rogue1/MonkX that gets a lot of mileage out of the combo, and that has more to do with how front-loaded all the classes are, because WotC is still pretending that their 3e-style multiclassing doesn't exist, even while they are integrating it into every class's write-up.I really think, nick needs a revision that sounds: you can't use your bonus action to attack on the same turn you use nick.
They moved that limitation over to just the Quicken metamagic (where it should have been all along).Similar to the rule where you can't use your action to cast a other levelled spell if you use your bonus action for a levelled spell.
Its design is just very 5e. Are you against someone who does one big hit? You are in no danger. Are you against 4 goblins? You are in so much more danger.Why are we saying deflect attacks is too strong?
The main reason I think it's not too high is 5e's design. Fights against solo enemies tend to be really really easy in 5e, and most monsters have multi attack so this will be really good against one attack and useless against the rest, so it will end up being completelly fine.Its design is just very 5e. Are you against someone who does one big hit? You are in no danger. Are you against 4 goblins? You are in so much more danger.
The base value of it is just very high, without scaling that well as you go up. That said, I love it encouraging Monks to find ways to isolate people during the usual skirmish of multi-person parties (positioning/movement matters!), and most solo type enemies have multiattack anyway (exactly to handle this sort of a thing), so I'll just need to see it in action.
Do you have the number of attacks by level?
I'd also be curious to see how close average monster attack damage is to median monster attack damage.
Those are gone.What's going to murder the Monk is effects that prevent them from using reactions...

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.