I responded to each question on the survey. I was broadly negative about the proposed changes to druids; IMO that is a "back to the drawing board" situation. I was generally supportive of the tweaks to paladins, though I think some of the spells are underpowered for their level, and I still think the nerfs to banishment are too extreme - this is a spell that is currently OP, but the nerf makes it very weak for a fifth level spell.
I think both steeds and familiars are becoming too widespread. Familiars are a particular issue for me. They slow the game down and an inordinate amount of time can be spent not on what the player's characters are doing, but on what one player's familiar is doing. I am okay with this when they are rare and there is maybe one in the party, but not if there are three, at which point everyone should just get a familiar and they can have their own adventure (Critical Role actually used this as the premise for a one-shot, and it was pretty fun).
And I was scathing in my response to the revised Spare the Dying cantrip, because the last thing the game needs is "healing word, the cantrip." If you think pop-up healing is an issue now, wait until that becomes available. Also, with some of these revisions we are getting into a situation where a few cantrips are so obviously superior that they are basically mandatory.