Imaro
Legend
hong said:Play Guild Wars some time.
Unfamiliar with the game, so if you could further expound on the example it would be appreciated.
hong said:Play Guild Wars some time.
el-remmen said:In my experience, I have seen the opposite: People usually starting with low level or moderate powers to get a guage on the opponent(s) and deciding if they have to bust out the big guns.
The only time I don't see this happen is when PCs are fighting something they know is tough.
hong said:I have mixed feelings about combos. On the one hand, complexity is complexity. Even if you don't know or want to know about it, it can bite you if the group contains players with differing levels of mastery of the mechanics. While Fred is gamely hitting orcs for 10 points each round, Joe is dealing (an average of) 50 points by smart use of combos. On the other hand, you do want a level of tactical richness in the game, so that it doesn't become bland after 6 months.
The implied assumption is that Fred will eventually want to smarten up, and learn about those combos so that he can match Joe. This is okay up to a certain point, beyond which it starts feeling like work.
It seems to me that there's plenty of system mastery required to use Bo9S to it's full extent (whether by design or not).Lord Tirian said:And it reintroduces a great deal of 'system mastery' into the system, a concept that spawned stuff like a certain 'toughness' feat. Bah. Spit.
Bo9S was great, because it gave us tactical variety, AND was simple enough that even an idiot could use it to make a buttkicking fighter.
Yes and no. The point is, that you don't need system mastery to be good. With the Bo9S, you have to do pretty bad stuff to play a truly bad character. And compare that to the core Fighter.jasin said:I think these require a much higher degree of system mastery than avoiding Toughness.
WotC Mearls said:Yes, I think I'd agree that I personally see Nine Swords as a success, and most (maybe all?) of the people in the department agree. We knew going in that there would be a chunk of gamers who would just write off the book. However, it seems like a lot of people understood what we were doing with the mechanics.
I was just talking about Nine Swords yesterday with someone at work, and he mentioned that he really liked how many of the abilities "scale" with system mastery. For instance, you can put zero thought into the crusader's delayed damage pool but still reap all its benefits. If you look for ways to improve/exploit that ability, your character is better, but the basic level buy-in yields a fun PC. I think that's a good place to aim.
The maneuvers are in a similar boat. It's hard to take maneuvers that yield a totally gimped character, but it's also a challenge to find all the potential combinations of powers. There's enough focus to the maneuvers (they're all attacks that do damage, with some extra stuff on top) that it's hard to build a warblade who simply can't hurt anything. OTOH, there's enough variety that you can play different types of warblades, or find combos of powers and feats that yield powerful builds.
Lord Tirian said:Or as hong would say: "I love him with all of my body, including my pee-pee."