"Playtest PH3 Dual Classing"

My guess is it will be an epic destiny. You paragon multiclass to dip into at-wills, encounters, dailies and utilities. Then, if you paragon multiclass, you can dual-class at epic to gain access to full-blown class features. I'm guessing it will add more encounters, dailies and utilities, and I'm hoping it possibly flat-out adds enough at-wills that a dual classed character can have a default of two at-wills from each of the their two classes (in other words, since you had to paragon multiclass, it will add one at-will from each class).

The major missing hurdle to fully realized multiclassing is the class features. Replacing the epic-level abilities with class features is certainly more on-par than paragon-level abilities.
 

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i was just thinking there would have to be a benefit one would have to give up in order to be a full blown other class. epic destiny would make sense, and since epic destinies are the most chock full of weird game changing abilities besides the class features themselves, it seems like a reasonable balancing point. The only issue would be that if it makes you completely and utterly both classes, all those powerswap feats suddenly become useless, which is counterintuitive. ie: "I need all these feats to be like my other class, now i don't but i still have them."
 

Let's hope it's a well-thought-out replacement for the current multiclassing rules. The rules as they stand are terrible, punitive, and (I hope) an overreaction to some of the excesses of 3e.
 


This is so cool! I'll be a Ranger who Dual Classes into Ranger! This way I'll be able to duel weild my duel weild!

'Sup Dawg. I herd yo like to dual wield, so we put a ranger in yo ranger so yo can dual wield while yo dual wield.

6247_xzibit.jpg
 



Let's hope it's a well-thought-out replacement for the current multiclassing rules. The rules as they stand are terrible, punitive, and (I hope) an overreaction to some of the excesses of 3e.

So true. These rules also represented a very tight conception of PC roles which have been relaxed a bit in PH2.

My guess is that dual classing will be a featless system which gives you additional powers and class features but at a cost. Either an XP tax or a -1 to all attacks and defenses (per tier maybe) to represent degradation of a PC's ability in the search for breadth.

I just hope that there is some room for both MC and something deeper. Sometimes I think of a character that dabbles a bit in another class but sometimes I guess I would like something deeper and I am willing to "pay" a cost to realize that kind of character.
 

I see the current multiclassing rules being bashed and I cannot help but ask, what is so wrong with them? Sure they do not allow for making a hybrid character. But what they do allow is for your character to dip in another class and grab a few features and powers. And that they do quite well. The entry feats for most classes are almost all better than average feats and for almost any class there will be a couple of powers on another class' list that will be very powerful for your character. It is paragon multiclassing that is problematic, not multiclassing in general.
 

Maybe it isn't about using features or powers of multiple classes at once. It could be a system that allowed a character to have two different classes, but only gain the benefits of one at any given time. Switching between them would be possible at extended rests, or something like that.

This is what 'Dual Classing' suggests me, anyway. I know a lot of people just want a more ambitious multiclassing system than the current one, but I'm not really sure if that would be viable. This wouldn't make characters any more powerful, but would help groups where some players can't always play to fill the needed roles each session.
 

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