Frostmarrow
First Post
occam said:I just came across an article that jibes with what I thought was going on here:
Too many choices -- good or bad -- can be mentally exhausting
Interesting article. I should think it applies to 4E. The designers tried very hard to intensify the fun factor, and the energy to sustain a high level of fun must come from somewhere. It was rather taxing. If this leads to shorter sessions I'm all for it. 6 hours is way too long anyway.