gamerprinter
Mapper/Publisher
The cleric spells may still be necessary to follow story
I may re-think my lethal vs. non-lethal damage. The only reason I placed the sleep and paralyze, was to incorporate the Thieves capstone, but divided into three different abilities instead of one with a choice between the three. I might drop "sleep", but keep the paralyze. The stun and paralyze are other means to more easily invoke Sneak Attack and Coup de Grace. This also allows non-killing offensive attacks against guards and anyone not officially sanctioned for slaying, yet still an obstacle from the official assassination. They can still kill for self-defense, but slayings are on church orders only.
Also the Improved and Greater Grapple grant means to opponent losing Dex bonus on improved, while Greater Grapple: Pin makes opponent flat-footed. Working with another rogue or assassin, these too provide great Sneak Attack opportunities.
While I too like the Monk based concept. These assassins serve a temple as zealots, as well as the priesthood itself. I need to incorporate some levels of clerical spellcasting, so I placed them into the PrC. (Plus the cleric angle is a good excuse to give them better BAB and Saves)
The god, Cerene, is a lesser deity of death whose primary concern is the slaying of those living beings attempting to extend their mortality beyond natural means (including undeath). The priesthood also serves the community by providing burial rites and burial expenses to the poor. They also provide mercy killings upon request by those unable to pay for a visit to a proper healer or cleric, for suffering conditions of disease, injury or illness. They have a voice in local government and a measure of respect from the poorer classes of the city. They, however, keep their assassination missions secret from the general public.
They draw their adherents from appropriately aligned monks, rangers and rogues.
Its still worth some thought.
Thank you for your observations and ideas.
GP
I may re-think my lethal vs. non-lethal damage. The only reason I placed the sleep and paralyze, was to incorporate the Thieves capstone, but divided into three different abilities instead of one with a choice between the three. I might drop "sleep", but keep the paralyze. The stun and paralyze are other means to more easily invoke Sneak Attack and Coup de Grace. This also allows non-killing offensive attacks against guards and anyone not officially sanctioned for slaying, yet still an obstacle from the official assassination. They can still kill for self-defense, but slayings are on church orders only.
Also the Improved and Greater Grapple grant means to opponent losing Dex bonus on improved, while Greater Grapple: Pin makes opponent flat-footed. Working with another rogue or assassin, these too provide great Sneak Attack opportunities.
While I too like the Monk based concept. These assassins serve a temple as zealots, as well as the priesthood itself. I need to incorporate some levels of clerical spellcasting, so I placed them into the PrC. (Plus the cleric angle is a good excuse to give them better BAB and Saves)
The god, Cerene, is a lesser deity of death whose primary concern is the slaying of those living beings attempting to extend their mortality beyond natural means (including undeath). The priesthood also serves the community by providing burial rites and burial expenses to the poor. They also provide mercy killings upon request by those unable to pay for a visit to a proper healer or cleric, for suffering conditions of disease, injury or illness. They have a voice in local government and a measure of respect from the poorer classes of the city. They, however, keep their assassination missions secret from the general public.
They draw their adherents from appropriately aligned monks, rangers and rogues.
Its still worth some thought.
Thank you for your observations and ideas.
GP
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