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D&D 5E Playtesting D&D Next: Reapers, Cantrips, Turnings, Rests...

Well, CNN, I can see your experience being a good playtest of the rules. Having enthusiastic fanbois (like myself) run over the rules can give a skewed result I reckon. I would be overlooking faults in my 'new game squeee' excitement. It was like that with 4E, before release I defended the ideas and embraced them on release. However after a year my 'squeee' had worn off and many things started to grate and 4E was dropped for CoC then Dragon Age.
Now my squeee is pointed at OSR products but 5Es emphasis on a OSR seeming core looks very good to me. Time will tell.

BTW love the word squeee :)
Your xp with 4e is very similar to mine.
I have been trying to not be too excited about 5e, in case history repeats itself.
 

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I'd love to do some playtesting, I just don't know if we'll have time. We just started the Kingmaker AP and everyone seems to be engaged and having fun so our standard gaming time is unlikely to be sacrificed to playtesting 5e no matter how much I would like to give it a whirl. I'll still see if I can set something up though if there is interest, but half of my group is learning how to play Pathfinder, I'm not entirely sure if they will be enthusiastic about tackling let another set of rules so soon.
 

Well, my group from home is on hiatus until someone else organises something (so quite possibly indefinitely).

My old group I catch up with 1/month seems somewhat interested. I got some responses when I first mentioned the Playtest, but only one has expressed interest in us doing it for our little 'Con' in June. Given I am organising it and the Playtest comes out before hand - it might well be time to give it a go :)
 

[MENTION=50987]CleverNickName[/MENTION]
You could try subtly tying the playtest to your ongoing game, perhaps treating the playtest pregens as a weaker band of adventurers who open up a big bottle of trouble that they can't put the lid back on. Heck, if you manage a mostly TPK you'll have the perfect beginning to a supernatural horror/mystery adventure for the group's regular PCs. :D
 

Hiya.

Honestly? I'm pretty sure my group could give a rodents tail-end about 5e. They've all heard it's comming out sometime in the future...but don't care at all. We have so many RPG's anyway, we're set for life (multiple, lives, actually). We enjoy what we enjoy, and if we end up 'enjoying' 5e it will take a seat right next to 1e AD&D, Star Frontiers, Marvel Super Heroes Advanced, Dark Dungeons (BECMI/RC clone), etc. We may end up buying 2 or three PHB's between all six of us, one or two may pick up a DMG, perhaps another book or two, and that will be about it. They can come out with three supplements per month or per year...we still won't buy them. No need. We have imaginations and what we can produce ourselves, for our own games, is far superior to anything any other game company can produce, by the simple fact that it would be *exactly* what we want.

*shrug* That last fact is something that too many game companies nowadays seem to forget...their target audience (re: consumers), don't actually *need* them for anything. Yet, for some reason, these companies seem to think RPG's are like other forms of entertainment...like movies. Once you watch Part 1, you will go and buy Part 2, then 3, 4, 5, 6, etc... Alas, RPG's aren't like that, and once you buy Part 1, you can make Part 2 to infinity yourselves. Maybe one day they'll figure out that "selling RPG's will make us rich and the company grow" is NOT something that is likely to happen. If they accepted the "we make RPG's for fun, and when we break even we're happy...if we make a profit, that's just a bonus"...lets just say I think the 'industry' would be *much* better off.

^_^

Paul L. Ming
 

My group simply refused.

We have an ongoing campaign in my own homebrew setting.

"If we get together for D&D, why wouldn't we continue the ongoing campaign, which we enjoy."

I wasn't surprised: though I like fiddling with rules, my players mostly enjoy their characters in the established story.
 

My old group is long gone with the wind. I've also put of starting a group for a long time, thanks to various issues.

That said, I have a large pool of potential participants for playtest games, though I'm sure in the end only a few will be up to a long running campaign.

I see the playtest as great opportunity to play with a big number of different players, in the end hopefully "distilling" a regular group.
 

My Thursday group is made up of three game designers/writers and a three oWoD LARPers. Take a guess which group dislikes the idea of a playtest. XD

My Friday group hates change. HAAAATES it. I really don't understand their aversion, because it's not like they're old-and-set-in-their-ways; most of them are 22 or younger.

What is it about this hobby that seems to attract people who dislike change? Is it just Cincinnati, or is everywhere like this?
 


What is it about this hobby that seems to attract people who dislike change? Is it just Cincinnati, or is everywhere like this?

I think it's natural. I think a lot of us gamers are drawn to RPGs because they represent a world that has mechanics we can understand and manipulate, etc. Want to talk to a girl in real life? It can be hard to do. Want to talk to a tavern wench in D&D? Make a charisma check. So much easier.

So, we struggle to understand RL rules, take refuge in game rules, and then you want to go and change those rules on us? It's the one place in my life where I feel like I've mastered the rules, and you want to take that away from me? No Way!

Of course, that's not any of us in this thread -- we're all totally socially adept and comfortable with RL and change. It's those other fatbeards, in that thread over there. ;)
 

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