DM's Log: May 7, 2012. On social skills and stat blocks.
Still getting ready for the playtest.
In our gaming session last night, the regular cast of characters had been captured by drow...all except the druid, who was trying desperately to track them down to the enemy lair before something horrible happens to them. Along the way, he meets a gang of friendly fey (a pixie, a dryad, and a unicorn), and petitions them for their help.
Now, I know that the 3.5 Edition has rules for this sort of social interaction between monsters and PCs (stuff like Bluff, Diplomacy, Intimidate, Sense Motive, wild empathy, etc.) but I don't use them. Instead, I let the player roleplay it out, talking in character and the whole nine yards. Then I make a judgment call at the end of his appeal, and I ask myself "so what would a dryad think of all of this?" The player was careful to mention something about the drow burning a large portion of the forest with a fireball spell, correctly assuming it would "strike a nerve" with the tree spirit. I decided the dryad would indeed care about dark elves burning her forest, so she agreed to help.
So the fey decided to join the lone druid in his quest to hunt down the drow. We took a break, and I printed out the stats for the unicorn, the pixie, and the dryad, and handed them to the other players...I felt badly that their characters were captured and waiting to be rescued, and that they were basically just sitting around waiting for their turn to play. They gave me some sideways glances when I asked them to "be the monsters," but five minutes later they jumped right into the roles. There were a few awkward moments as everyone got accustomed to their monstrous abilities (the dryad being restricted to her tree, the unicorn not being able to talk, the pixie always being invisible and flying, etc.), but ultimately they learned to work together as a team...even taking down a hill giant.
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It seems that every time I play D&D these days, I automatically start wondering about the new edition and the style of game it will present. Last night's gaming session was no exception...I was always asking myself "I wonder what this will look like in 5E?"
The two points I fixated on the most were the Diplomacy skill challenges and the "monster PC" twist.
For the first: I have never liked how roleplaying techniques were replaced with dice throws in 3rd Edition, so I ignore them. Sure, it seems simple enough, right? This causes problems with certain prestige classes and character builds, and with new players who join up with the group and bring their "super diplomat" characters to the table. Their complaint--and I admit it is a fair one--is that if they had known that Diplomacy, Sense Motive, etc. were effectively "useless skills" at my table, they would have invested their skill points differently. And what about those skill synergies and prestige classes that require certain ranks in the Diplomacy or Bluff skill? So that one decision requires a lot of bookwork on my part, hunting down and surgically removing all references to social skills, and reassign all of those skill points to other skills instead. And buddy, let me tell you: there are lots of them.
And for the second: it was a lot of fun watching the players step into the roles of unicorns and pixies. I do not want every creature in the game be a playable race, mind you, but it would be nice if the monster stat blocks were detailed enough to make it possible. The players...none of whom had ever been DMs before...were able to step right into the roles easily, and knew at a glance how to read and interpret the stat block. I think this had a lot to do with the stat block and the character sheets having so much in common. It would have ground the game to a halt if I had needed to give a "this is how you read a monster stat block" tutorial.
And on another note, it would be nice if the character sheets could be simplified. One of the players remarked, "Geez, look at this! How come my character sheet isn't this clean and organized!?" Everything he needed to play a dryad...ability scores, equipment, spell-like abilities, combat stats, background information...fit on a single side of one sheet of paper. His character sheet, however...for a 3rd-level elf ranger...conveyed less information yet required 4 times as many pages.
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So I am adding two more things to the "watch list" for the new edition: social skill challenges, and stat blocks.
Will social situations continue to be handled with a stack of bonuses and dice-throwing, instead of in-character roleplaying? I hope not.
Will monster stat blocks be detailed enough to function as stand-alone character sheets, if needed? I hope so. And conversely, will character sheets be condensed enough to fit on a single sheet of paper (or better yet, easy enough to scribble down onto a sheet of graph paper if necessary?) I hope so.