Shin Okada
Explorer
As the player of party cleric is busy in the day of the next game, we have decided to roll-up a companion character, a 3rd-level controller.
Now, controllers do not have usual class features but instead have a tailored feature for one's roll. So, it seems that a class relies highly on class features should be avoided. So I have skipped Druid, Psion & Seeker.
Now, as for RP reason (our main client is a dwarf cleric of Pelor), my first plan is the following Dwarf Invoker 3 companion character.
Companion Dwarf Invoker Level 3 Controller
Medium, natural, humanoid, dwarf XP--
hp : 34 ; Bloodied : 17 ; Healing Surge : 8 ; Healing surge per day : 9 Initiative : +1
AC16 ; Fort 16、Ref 16、Will 16 Perception+6
Speed : 5 Low-Light Vision
Saving Throw : +2 vs Poison
#Standard Action
Basic Melee Attack : Quarterstaff (Weapon)/At-Will
Hand of Radiance (Implement, Radiant)/At-Will
Thunder of Judgment (Implement, Thunder) /Encounter
#Minor Action
Wall of Light (Conjuration, Divine) /Daily
Dwarven Resilience
#Free Action
Companion Controller's Feature/Encounter
#No Action
Stand your ground/At-Will
Skills : Arcana +6, Dungeoneerling +8, Endurance +6, Religion +6
Str 11 (+1) Dex 10 (+1) Wis 20 (+6)
Con 16 (+4) Int 10 (+1) Cha 8 (±0)
Alignment : Good language : Common, Dwarf
Equipment : Chain-mail, Quarterstaff, Standard Adventurer's Kit
Other party members will likely to be,
Warforged Str/Wis Paladin (more striker than to be a defender)
Dwarf Battlerager Fighter
Human Commanding Avenger
Dragonborn Bravura Warlord
Now, controllers do not have usual class features but instead have a tailored feature for one's roll. So, it seems that a class relies highly on class features should be avoided. So I have skipped Druid, Psion & Seeker.
Now, as for RP reason (our main client is a dwarf cleric of Pelor), my first plan is the following Dwarf Invoker 3 companion character.
Companion Dwarf Invoker Level 3 Controller
Medium, natural, humanoid, dwarf XP--
hp : 34 ; Bloodied : 17 ; Healing Surge : 8 ; Healing surge per day : 9 Initiative : +1
AC16 ; Fort 16、Ref 16、Will 16 Perception+6
Speed : 5 Low-Light Vision
Saving Throw : +2 vs Poison
#Standard Action
Basic Melee Attack : Quarterstaff (Weapon)/At-Will
Hand of Radiance (Implement, Radiant)/At-Will
Thunder of Judgment (Implement, Thunder) /Encounter
#Minor Action
Wall of Light (Conjuration, Divine) /Daily
Dwarven Resilience
#Free Action
Companion Controller's Feature/Encounter
#No Action
Stand your ground/At-Will
Skills : Arcana +6, Dungeoneerling +8, Endurance +6, Religion +6
Str 11 (+1) Dex 10 (+1) Wis 20 (+6)
Con 16 (+4) Int 10 (+1) Cha 8 (±0)
Alignment : Good language : Common, Dwarf
Equipment : Chain-mail, Quarterstaff, Standard Adventurer's Kit
Other party members will likely to be,
Warforged Str/Wis Paladin (more striker than to be a defender)
Dwarf Battlerager Fighter
Human Commanding Avenger
Dragonborn Bravura Warlord