Nifft
Penguin Herder
Even at 1/2 HD, it's a weak Feat. There are so many critters out there with SR these days.
You've also got a few there with a save -- what is it, 10 + 1/2 HD + Cha? (That's the typical save for critter powers...)
Otherwise, I like it. Spiffy. Maybe a couple of other Feats for those who are more [Evil] or less [Evil]? Candidates for inclusion:
1/ Chill Touch (1st level Necromancy)
2/ Vampiric Drain (sure it's 3rd level, but we all remember how fun it was in Baldur's Gate II, right?)
3/ (Su) Negative Energy effect equal to Shocking Grasp (1d6/2 levels, max 5d6, touch attack)
4/ Some Warlock ability? Maybe Fear Fist usable once per day per HD (like a Monk's Stunning Fist)?
5/ Once per day gain healing from negative energy instead of taking damage -- very useful for [Evil] party.
6/ Hide from Undead. In the theme of kinda being undead.
Cheers, -- N
You've also got a few there with a save -- what is it, 10 + 1/2 HD + Cha? (That's the typical save for critter powers...)
Otherwise, I like it. Spiffy. Maybe a couple of other Feats for those who are more [Evil] or less [Evil]? Candidates for inclusion:
1/ Chill Touch (1st level Necromancy)
2/ Vampiric Drain (sure it's 3rd level, but we all remember how fun it was in Baldur's Gate II, right?)
3/ (Su) Negative Energy effect equal to Shocking Grasp (1d6/2 levels, max 5d6, touch attack)
4/ Some Warlock ability? Maybe Fear Fist usable once per day per HD (like a Monk's Stunning Fist)?
5/ Once per day gain healing from negative energy instead of taking damage -- very useful for [Evil] party.

6/ Hide from Undead. In the theme of kinda being undead.
Cheers, -- N