Please Critique: Touch of the Grave

Nifft

Penguin Herder
Even at 1/2 HD, it's a weak Feat. There are so many critters out there with SR these days.

You've also got a few there with a save -- what is it, 10 + 1/2 HD + Cha? (That's the typical save for critter powers...)

Otherwise, I like it. Spiffy. Maybe a couple of other Feats for those who are more [Evil] or less [Evil]? Candidates for inclusion:

1/ Chill Touch (1st level Necromancy)
2/ Vampiric Drain (sure it's 3rd level, but we all remember how fun it was in Baldur's Gate II, right?)
3/ (Su) Negative Energy effect equal to Shocking Grasp (1d6/2 levels, max 5d6, touch attack)
4/ Some Warlock ability? Maybe Fear Fist usable once per day per HD (like a Monk's Stunning Fist)?
5/ Once per day gain healing from negative energy instead of taking damage -- very useful for [Evil] party. :)
6/ Hide from Undead. In the theme of kinda being undead.

Cheers, -- N
 

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Goolpsy

First Post
Gaining such abilities at level 1 just seems OVERPOWERED in ANY way too me.
Even thought such feats already exist, some are more overpowered than the others.. I wouldn't ever allow one of such featin my game before the players reach level 5 or 10...
 


Angel Tarragon

Dawn Dragon
Goolpsy said:
Gaining such abilities at level 1 just seems OVERPOWERED in ANY way too me.
Even thought such feats already exist, some are more overpowered than the others.. I wouldn't ever allow one of such featin my game before the players reach level 5 or 10...
It does have a prereqof Spellcraft 6 ranks, so the earliest it could be taken is 3rd level.
 

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