HEy All, Repost of a thread i posted several days ago, ,im still looking for some help/input from more experienced DMs/Designers if anyone can give me a hand
Any input would be great help!
Thanks a ton!
---------------------------
Hi everyone!
so in my world i have a background of humanoid species all arising from a common ancestor (humans, dwarves, elves etc) and i am putting another group of mammallian species in which have become a variety of subspecies.
My biggest problem is turning an idea into a workable set of species, especially in terms of balancing stats and abilities. Im a pretty new DM so im kinda worried about the balancing for these. Anyway they are based partially on feline species for the most part but are able to be bipedal and quadrupedal.
For instance the more civilised species can either walk upright (reversed kneejoints) or fall back onto fours. They run better on all fours, but when sitting will sit in a typical cat fashion (thing house cat sitting)
Anyway here are the 6 Subspecies:
The Tree Hunters: Santarai (similar to Margay, a type of cat) - Mostly Tribal
-Lithe, quick (dex bonus)
-Fast? Normal Speed?
-Jumping ability (jump from tree to tree)
-Darklight vision (night hunters)
-Long sensitive whiskers (awareness of minor air movement, added perception of approaching fauna (listen or spot checks? neither really fits))
-Excelent Climbers - Very comfortable in the trees, but function ok on the ground. Climb down trees head first
-Camoflague Bonus in the Trees
-Short (Halfling size?)
-Not extremely smart but crafty (int norm/penalty, wis bonus?)
-beautiful creatures (Cha?)
-Not Strong (Str Penalty)
-tracking ability, acute sight/smell
Favoured Class: Rogue
Main Diet: Birds
This species make small tribal communities in the trees, but are quite primitive compared to most races
The Plains Hunters: Tonarai (based on lions) - Mostly Tribal
-Large Size (Think wookie in Feline form/Togorians in Star Wars) (dex penalty?)
-Strong (Str Bonus)
-Medium Speed
-Lowlight vision
-Least Smart (int penalty, males have wis penalty as well?)
-Males develop large beautiful manes
-Females are the main hunters, live in packs
-Camoflague bonus in tall plains grass
-Males who do not lead a pack (non-Alpha males) cut their manes, look more like females but darker in colour
-Tracking ability, acute sight/smell
-Claws?
Favoured Class: Barbarian (Rage fits them, prone to anger)
Main Diet: Large Grazing Herbivores
The Forest Hunters: Kesrai (Tiger Like) - Tribal Mostly
-Medium Size
-Normal Speed
-Dexterous (Dex Bonus?)
-Stalkers/Hunters
-Acute Sight
-Sensitive Whiskers (Like the Santarai, ie. noticing approaching animals etc)
-Lowlight vision
-Not amazingly smart (penalty or at least no bonus)
-Sabretoothed species (Use to latch onto prey, as climbing hooks or as a slash attack)
-Claws?
-Scary Looking (Cha Penalty)
-Loner Species (Rarely hunt together)
Favoured Class: Fighters
Diet: Grazers, Large Beasts ie: Elephants etc.
The Civilised Kesrai Descendants: Karai - Live in Cities & VIllages
-Normal Size/Speed
-Smart, Devious (Wis or Int Bonus?)
-Dexterous (Dex bonus)
-No claws, amazing work with their hands (Create things of beauty etc)
-Norm Str (no penalty/bonus)
-Visible but smaller canines (bite attack possible but not like sabretooth?)
-Acute Sight & Whiskers (touch sense use the air to notice appraoching creatures etc)
-More rarely spend time on 4 legs, mostly 2 legged creatures
-Highly evolved philosophical basis to culture, rarely found in a combat situation, very peaceful but will defend themselves ferociously
Favoured class: Monk?
Diet: Omnivores, Cook their meat usually (not always)
*These next two species split off a LONG time before, seperated on another continent*
Forest Hunters: Jare' (Jar-ay) (Leopard Like) - Mostly Tribal
-Smart Hunters (Wis Bonus?)
-Dexterous (Dex Bonus)
-Not Strong (Str Penalty)
-Darkvision (night hunters)
-Jump Ability
-Poisonous Bite? (Bite attack?)
-Good Climbers - Comfortable in the Trees (usually eat kills in the trees) - Claw attack?
-Tail has a white tip, which it raises, subconciously mainly, when not hunting. A sign to prey species that they are safe
-Semi-Chameleon Ability: Can change colour over 10seconds or so, helps in hunting and also used to communicate emotions, sexual readiness, health etc to others of the species.
*Non Jare can learn to understand their emotional states by reading their colour, but when on the hunt the scheme changes completely - hunting colours*
Favoured Class: Ranger
Diet: Birds, Small Mammals, Small Grazing Animals (Young Deer etc)
Civilised offshoot of The Jare': The Jasu'e (Ja-su-ae) - Mostly live in villages or Cities
-Very Smart (Int bonus)
-Weak (Str penalty)
-Dexderous (Small Dex Bonus)
-Ability to Jump
-Moderate climbers (small climbing claws, gripping pads)
-Lowlight vision
-Known for their knowledge, seek knowledge often
-Highly evolved chameleon ability - Mostly used for intricate expression of emotional and mental states, intricate language, can communicate just through changes in skin colour. Also used for hiding, since they are often distrusted by other species, Will hide instead of fighting (not very good fighters)
Favoured Class: Wizard?
Diet: Omivores, rarely eat meat
----------------------------------------------
I have all these ideas in my head but not much experience with turning them into usable species. Im trying to make the two civilised species (The Jasu'e and the Karai) LA+0 but the others i dont mind being higher LA's. I see the two civilised species as having lost many of their species natural abilities in favour of being smarter in order to live in greater society.
While i put favoured classes in for all of them, the tribal species are rarely seen in greater society. Mostly they stick to their tribes/tribe-like societies (hard to distinguish from animal since some dont even build homes) but there are the few who join greater society. While some are not so smart, they are not completely stupid. All could function in greater society if adapted to it, some just better than others. For instance the Kesrai and Tonarai have srong hunting instincts and especially Tonarai would be prone to outbursts of anger.
Im developing cultures for these species, although some will have overarching basic cultures to lots of smaller tribes existing in the world. They are the main population of non "humanoid" creatures which exist in my world.
Anyway if anyone could give me a hand turning them into usable species with stats i would be really really thankful. The balancing thing seems so daunting to me at the moment but id love to have these species in my world coz i think it would really give the world its own twist.
Thanks guys, any input at all is appreciated!
Marc

Thanks a ton!

---------------------------
Hi everyone!
so in my world i have a background of humanoid species all arising from a common ancestor (humans, dwarves, elves etc) and i am putting another group of mammallian species in which have become a variety of subspecies.
My biggest problem is turning an idea into a workable set of species, especially in terms of balancing stats and abilities. Im a pretty new DM so im kinda worried about the balancing for these. Anyway they are based partially on feline species for the most part but are able to be bipedal and quadrupedal.
For instance the more civilised species can either walk upright (reversed kneejoints) or fall back onto fours. They run better on all fours, but when sitting will sit in a typical cat fashion (thing house cat sitting)
Anyway here are the 6 Subspecies:
The Tree Hunters: Santarai (similar to Margay, a type of cat) - Mostly Tribal
-Lithe, quick (dex bonus)
-Fast? Normal Speed?
-Jumping ability (jump from tree to tree)
-Darklight vision (night hunters)
-Long sensitive whiskers (awareness of minor air movement, added perception of approaching fauna (listen or spot checks? neither really fits))
-Excelent Climbers - Very comfortable in the trees, but function ok on the ground. Climb down trees head first
-Camoflague Bonus in the Trees
-Short (Halfling size?)
-Not extremely smart but crafty (int norm/penalty, wis bonus?)
-beautiful creatures (Cha?)
-Not Strong (Str Penalty)
-tracking ability, acute sight/smell
Favoured Class: Rogue
Main Diet: Birds
This species make small tribal communities in the trees, but are quite primitive compared to most races
The Plains Hunters: Tonarai (based on lions) - Mostly Tribal
-Large Size (Think wookie in Feline form/Togorians in Star Wars) (dex penalty?)
-Strong (Str Bonus)
-Medium Speed
-Lowlight vision
-Least Smart (int penalty, males have wis penalty as well?)
-Males develop large beautiful manes
-Females are the main hunters, live in packs
-Camoflague bonus in tall plains grass
-Males who do not lead a pack (non-Alpha males) cut their manes, look more like females but darker in colour
-Tracking ability, acute sight/smell
-Claws?
Favoured Class: Barbarian (Rage fits them, prone to anger)
Main Diet: Large Grazing Herbivores
The Forest Hunters: Kesrai (Tiger Like) - Tribal Mostly
-Medium Size
-Normal Speed
-Dexterous (Dex Bonus?)
-Stalkers/Hunters
-Acute Sight
-Sensitive Whiskers (Like the Santarai, ie. noticing approaching animals etc)
-Lowlight vision
-Not amazingly smart (penalty or at least no bonus)
-Sabretoothed species (Use to latch onto prey, as climbing hooks or as a slash attack)
-Claws?
-Scary Looking (Cha Penalty)
-Loner Species (Rarely hunt together)
Favoured Class: Fighters
Diet: Grazers, Large Beasts ie: Elephants etc.
The Civilised Kesrai Descendants: Karai - Live in Cities & VIllages
-Normal Size/Speed
-Smart, Devious (Wis or Int Bonus?)
-Dexterous (Dex bonus)
-No claws, amazing work with their hands (Create things of beauty etc)
-Norm Str (no penalty/bonus)
-Visible but smaller canines (bite attack possible but not like sabretooth?)
-Acute Sight & Whiskers (touch sense use the air to notice appraoching creatures etc)
-More rarely spend time on 4 legs, mostly 2 legged creatures
-Highly evolved philosophical basis to culture, rarely found in a combat situation, very peaceful but will defend themselves ferociously
Favoured class: Monk?
Diet: Omnivores, Cook their meat usually (not always)
*These next two species split off a LONG time before, seperated on another continent*
Forest Hunters: Jare' (Jar-ay) (Leopard Like) - Mostly Tribal
-Smart Hunters (Wis Bonus?)
-Dexterous (Dex Bonus)
-Not Strong (Str Penalty)
-Darkvision (night hunters)
-Jump Ability
-Poisonous Bite? (Bite attack?)
-Good Climbers - Comfortable in the Trees (usually eat kills in the trees) - Claw attack?
-Tail has a white tip, which it raises, subconciously mainly, when not hunting. A sign to prey species that they are safe
-Semi-Chameleon Ability: Can change colour over 10seconds or so, helps in hunting and also used to communicate emotions, sexual readiness, health etc to others of the species.
*Non Jare can learn to understand their emotional states by reading their colour, but when on the hunt the scheme changes completely - hunting colours*
Favoured Class: Ranger
Diet: Birds, Small Mammals, Small Grazing Animals (Young Deer etc)
Civilised offshoot of The Jare': The Jasu'e (Ja-su-ae) - Mostly live in villages or Cities
-Very Smart (Int bonus)
-Weak (Str penalty)
-Dexderous (Small Dex Bonus)
-Ability to Jump
-Moderate climbers (small climbing claws, gripping pads)
-Lowlight vision
-Known for their knowledge, seek knowledge often
-Highly evolved chameleon ability - Mostly used for intricate expression of emotional and mental states, intricate language, can communicate just through changes in skin colour. Also used for hiding, since they are often distrusted by other species, Will hide instead of fighting (not very good fighters)
Favoured Class: Wizard?
Diet: Omivores, rarely eat meat
----------------------------------------------
I have all these ideas in my head but not much experience with turning them into usable species. Im trying to make the two civilised species (The Jasu'e and the Karai) LA+0 but the others i dont mind being higher LA's. I see the two civilised species as having lost many of their species natural abilities in favour of being smarter in order to live in greater society.
While i put favoured classes in for all of them, the tribal species are rarely seen in greater society. Mostly they stick to their tribes/tribe-like societies (hard to distinguish from animal since some dont even build homes) but there are the few who join greater society. While some are not so smart, they are not completely stupid. All could function in greater society if adapted to it, some just better than others. For instance the Kesrai and Tonarai have srong hunting instincts and especially Tonarai would be prone to outbursts of anger.
Im developing cultures for these species, although some will have overarching basic cultures to lots of smaller tribes existing in the world. They are the main population of non "humanoid" creatures which exist in my world.
Anyway if anyone could give me a hand turning them into usable species with stats i would be really really thankful. The balancing thing seems so daunting to me at the moment but id love to have these species in my world coz i think it would really give the world its own twist.
Thanks guys, any input at all is appreciated!
Marc
Tonguez said:Okay to account for their ability to run on all fours I'd give all speicies a virtual Run feat ie they run faster when on all fours.
The Pounce ability might also be fun for the hunters amongst this species - perhaps allow these creatures to choose 'pounce' as a feat
The Tree Hunters: Santarai (similar to Margay, a type of cat) - Mostly Tribal
Size Small
Dex +4 Str -2 Cha +2 (cha covers both beauy and craftiness - think bluff)
Land Speed 30
Climb Speed 30 (Excelent Climbers)
Darklight vision (night hunters)
Bonus Feat: Alertness
Camoflague Bonus Hide +2 in the Trees
Bonus feat: Track
Favoured Class: Rogue
Main Diet: Birds
This species make small tribal communities in the trees, but are quite primitive compared to most races
The Plains Hunters: Tonarai (based on lions) - Mostly Tribal
Large Size
Females Str + 2, Int -2 Males Str +4 Int -2 Wis -2
Spd 30
Lowlight vision
Camoflague bonus Hide +2 in tall plains grass
Bonus Feat: Scent
LA +1
Favoured Class: Barbarian (Rage fits them, prone to anger)
Main Diet: Large Grazing Herbivores
The Forest Hunters: Kesrai (Tiger Like) - Tribal Mostly
Dex +4 Cha -2
Move Silently +2 Spot +2
Bonus Feat: Alertness
Lowlight vision
Bite 1d6
Claws 1d6
Intimidate +4
Favoured Class: Fighters
Diet: Grazers, Large Beasts ie: Elephants etc.
The Civilised Kesrai Descendants: Karai - Live in Cities & VIllages
-Normal Size/Speed
Int +2 Dex +2
Craft skill +2
Bite Attack 1d4
Bonus Feat Alertness
Favoured class: Monk?
Diet: Omnivores, Cook their meat usually (not always)
Forest Hunters: Jare' (Jar-ay) (Leopard Like) - Mostly Tribal
Wis + 2 Dex +2 Str -2
Darkvision (night hunters)
Jump +2 Climb +4
Bite attack 1d4
Claw Attack 1d4 - always armed
Semi-Chameleon Ability: + 4 bonus to Hide for 1 round, can be used to communicate (ie counts as a bonus language)
Favoured Class: Ranger
Diet: Birds, Small Mammals, Small Grazing Animals (Young Deer etc)
Civilised offshoot of The Jare': The Jasu'e (Ja-su-ae) - Mostly live in villages or Cities
Int +4 Str -4 Dex +2
Jump + 2 Climb +2 Knowledge is always a class skills
Lowlight vision
Chameleon ability - + 4 bonus to Hide, can be used to communicate (ie counts as a bonus language)
Favoured Class: Wizard?
Diet: Omivores, rarely eat meat
Jurble said:Hey Tonguez!
thanks so much for that its really appreciated!
Couple of questions about balancing, The Karai have positive bonuses but no penalties to theier stats, does that outbalance them? (although they dont have much in the way of other attributes does that make up for it?)
Also id like to give the Jare' a bonus to move silently (would that take into account the camoflague working to help them when moving as well?)
They are night hunters so any penalties you can think of which would give them both ups and downs?
Lastly, for the first one, the Santarai maybe i should change rogue to ranger? is it possible to have both rogue and ranger as favoured class?
thanks so much for your help its relaly really appreciated! Relaly helping me to get this game on the roll!
Thanks again!
Marc