Cheiromancer said:Does soulfire protect against ability damage/drain?
Cheiromancer said:Does death ward? I thought death ward did, but I can't find where it says that ability damage or drain is ever a negative energy effect.
Hypersmurf said:The Soulfire armor 'feels' like a bargain, to me. I haven't seen it in play, so I can't really comment on how underpriced it is... and also, the fact that it's an armor ability means that it could rapidly get a lot more expensive.
Having said that, 125k is a lot of money, so I might allow it at that price if I didn't feel it was likely to be abused somehow.
Exactly.Elder-Basilisk said:I suspect that +x armor abilities seem like bargains because simply getting +1 [ability x] armor and buffing it up with magic vestment is a common practice and eliminates the opportunity cost of AC.
Nail said:Exactly.
That's what my Clr did, at any rate. Why bother buying +2 armor, when +1 and Magic Vestment will do it for you most of the day? Etc.
True enough.Sejs said:Magic Vestment's great, particularly if you're the caster. If you're someone else though, it's not necessarily as reliable an option.
Much of that opportunity cost can be offset by smaller monetary investments. Buying the Cleric a 3rd level Pearl of Power at 9,000 gp will be a cheap alternative if your armour's already heavily enhanced with special abilities.Sejs said:It has another opportunity cost. Three, actually: availability of a cleric, expenditure of 3rd level spell slots, and a handful of actions that'll frankly be done when actions generally don't matter. Plus it's vulnerable to dispelling, but *shrug*
Mind you, those costs generally a lot more reasonable than placing several thousand gold on the barrelhead.
Magic Vestment's great, particularly if you're the caster. If you're someone else though, it's not necessarily as reliable an option.