Please help me with a build.

Theone0581

First Post
Hey guys, I am wanting to do something a little interesting and need some help. I want to make a bad ass pc that will really blow my party away. I am limited to core classes including presetege classes from core books and forgotten realms. Why do I want to make an op chacter? Our dm has us in a very hard campaign and people are getting owned like crazy and I dont want to keep rerolling. Were at level 9. We get 36k starting gold and can't spend no more than 12k on a single item. Point by system applyes using 40 points. I can also use the magic item compendium. Please help me out with w build guys. Thanks in advanced. Please keep things from core books only guys.

Oh, this is a 3.5 game.

Thanks again.
 

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Hey guys, I am wanting to do something a little interesting and need some help. I want to make a bad ass pc that will really blow my party away. I am limited to core classes including presetege classes from core books and forgotten realms. Why do I want to make an op chacter? Our dm has us in a very hard campaign and people are getting owned like crazy and I dont want to keep rerolling. Were at level 9. We get 36k starting gold and can't spend no more than 12k on a single item. Point by system applyes using 40 points. I can also use the magic item compendium. Please help me out with w build guys. Thanks in advanced. Please keep things from core books only guys.

Oh, this is a 3.5 game.

Thanks again.


Build a "Battle" Cleric. Human or dwarf works the best. Don't worry too terrible much about Charisma, focus on STR, and CON and of course max out Wis. Go Heironeus with the War and Good domains, both of which are pretty decent for core domains.... this nets you the longsword proficiency and weapon focus for it as well.

Become a frontliner, screw being a party "face" and instead be a party killing machine.


Conversely... roll Druid and Profit.
 

Hey guys, I am wanting to do something a little interesting and need some help. I want to make a bad ass pc that will really blow my party away. I am limited to core classes including presetege classes from core books and forgotten realms. Why do I want to make an op chacter? Our dm has us in a very hard campaign and people are getting owned like crazy and I dont want to keep rerolling. Were at level 9. We get 36k starting gold and can't spend no more than 12k on a single item. Point by system applyes using 40 points. I can also use the magic item compendium. Please help me out with w build guys. Thanks in advanced. Please keep things from core books only guys.

Oh, this is a 3.5 game.

Thanks again.

Wizard 5/Incantatrix4
Feats: Extend Spell and Persist Spell are a must. Spell Focus in two schools of magic and Skill Focus in Spellcraft help you quality for Archmage in the long run. Get a crow familiar, a Tunic of Steady Spellcasting, and boost Spellcraft.

Your spellcraft check should be 7 (Int mod) + 12 (ranks) + 3 (Skill Focus) +2 (Synergy) + 5 (Tunic) = 29, before Aid Another from your familiar and party members. This will enable you to use your Incantatrix abilities to apply metamagic to other people's spells, which can only be a good thing.

If you need more than that, I cannot help you because your DM is clearly out to get you.
 
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Build a "Battle" Cleric. Human or dwarf works the best. Don't worry too terrible much about Charisma, focus on STR, and CON and of course max out Wis. Go Heironeus with the War and Good domains, both of which are pretty decent for core domains.... this nets you the longsword proficiency and weapon focus for it as well.

And take advantage of Persistent Spell with a Divine Might + Righteous Might combo. It is cheese, but it will turn you into a better front-line fighter than any one in the party, and you'll still be able to sling spells around.
 

Mind a little cheese?

Wiz1/Ftr3/Ranger5, with Ranger as your first level, for the skills.

Give him a decent Int if you want more skills, enough Wisdom to get some Ranger spells, otherwise pump Str, Dex and Con, in that order.

Go Spiked Chain with Improved Trip and Combat Reflexes, Power Attack, and Wpn Focus and Wpn Spec on the chain.

Now make sure to take Enlarge Person as one of your Wizard spells. You'll be a royal pain in the donkey for the DM to handle both in and out of melee.

The Fighter levels get you some bonus feats, and the one level of Wizard not only gets you Enlarge Person and Shield (2 handed weapon fighters lose out on shields), it also allows you to use any Arcane wand or staff of any level.

Ranger gets you massive skills, for broad versatility, two good Saves, and a smattering of Druid spells. You can have both a Familiar and an Animal Companion, and can use healing wands and a number of other divine items. Also, take the Rapid Shot path of combat specialization.

If you go Human you get the extra Feat and skills, but suffer no Exp penalty for the multiclass, since the Fighter and Wiz levels are close.

It has just enough cheese to make a DM flinch, but not quite so much as to make him reject it.
 

The order of the classes is wrong. The class with the most skill points should always be taken first.

The animal companion and the familiar will be weak due to the low levels of Wizard and a Ranger's animal companion being treated as that of a Druid 3 levels lower.

You have no way of casting in armor. Arcane Spell Failure's a problem unless you plan on wandering around unarmored... which is also a problem. Admittedly, this can be solved by the Still Spell feat, but you would need to be a 3rd level wizard to even start pulling that one off. A metamagic rod of Still Spell does the trick nicely, but you have to pull it out, cast it, and then store it away somehow.

Juggling between your main weapon and a metamagic rod is going to be irritating, since you also need a free hand to actually cast the spell. This won't always be doable out of combat since the duration of Enlarge Person will be 1 minute, or 10 rounds, necessitating buffing either very shortly before combat or in the middle of it.

The MAD of splitting between Str, Dex, Con, Int, and Wis is almost as bad as that of a Monk.

You've taken an odd number of levels in fighter. Know what fighter 3 get you? Nothing over another level in Ranger except for 1 hit point. Whoop de friggin' do.

Your suggested combat specialization path is inferior to choosing TWF, as you can TWF with a Greatsword and Armor Spikes. This is better for DPS than shooting something with a bow, since Archery tends to be really weak unless you focus on it.

tl;dr: Your build is insufficient and I cannot think of any DM that would flinch at it except for those who have a kneejerk reaction towards multiclassed builds for "being borken!!!one!"
 
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I did specify that the Ranger should be taken first.

Rangers are limited to light and medium armors, so mth chain would be the choice to minimize arcane spell failure. And I think you mean Still Spell, not Silent Spell, as the feat. All he has to do is not roll a 1 or 2 on a D20 and his spell goes off.

For most battles I've seen 10 rounds is quite enough for a buff spell like Enlarge Person. Buy a wand of it and you can do it as needed, and no spell failure %.

Note that Enlarge Person also enlarges your weapon, so a 10 foot reach with the chain becomes 20 when Enlarged, and Combat Reflexes w/Improved Trip can get pretty nasty. You control a 50 foot circle of that battlefield (20 ft on each side, plus your 10 in the middle), and nothing moves on it without your permission.

As for the ability score splits: He's doing a 40 point build, which is more than a little over the top.

Spend 13 on Strength, for a 17, and add your level bonuses to it to get 20. <edit>Correction, he has +2 from levels until level 12. My mistake</edit>
Spend 6 on Wisdom, for a 14. Good enough for your Ranger spellcasting career.
Spend 6 on Int, for a 14, giving a Human Ranger 8 skill points a level. Plenty for everything.
That leaves 15 points to split between Dex and Con, with Cha as your dump stat.

In this build the familiar and animal companion help in scouting duties more than combat. Scouting is one of those things a Ranger type is supposed to be good at.

For armor items, less is more. Multiple low bonus items are far cheaper than a single large bonus item. So Ring +2, Natural Armor Amulet +2 at 4k each are a bargain. Adding another +2 to a Mth Chain shirt puts AC at 20 + Dex, and 24 + Dex when Shield is up. Respectable for the level. That's 13k of your money, leaving 23k for weapons, wands, and misc.

I've run variations on build successfully. He isn't overwhelming at any one thing (though he's hell on wheels in an open field combat). But he's versatile, and that helps him survive, which was a good part of the challenge presented.
 
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Thanks for catching my mistake.

I am also glad that you've admitted that it's not cheesy, because it really isn't. I feel it important for the OP to know this. There are many ways for a DM to counter your ranger build easily, such as throwing out a monster with a will save vs pee in pants ability.
 
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I agree with the value of enlarge person, but it would seem that for a melee-style character, that it would be better to take some levels of Cleric with the strength domain, and that way you can cast in full armor. That gives you access to the spell once per day, but even more importantly, I think that it lets you use a wand of enlarge -which would be a heck of a 750gp investment. Either way, the errated 50gp price for a potion of enlarge makes it quite reasonable to have a small stash (7-10ish) on hand at all times, for only the price of selling off a couple masterwork weapons that you picked up from your enemies.

Which brings me back to the "battle cleric" recommendation from above. At 9th level, you could do Cleric4/Ordained Champion 5. I really love Ordained Champion (CC). Yes, you lose two levels of spell casting (sad face), but I think it is totally worth it. Spontaneously Quick-cast war domain spells? Holy win. This way you can swift action throw up that Divine Might spell and not have to worry about using all your daily turn attempts on a DMM persist spell that would really screw you when you get dispelled. Instead, get DMM quicken and make better use of your swift actions- basically every turn with either your free war domain quickens or your DMM quicken (just pick up some moderate additional turns/day along the way). Also, Ordained Champion gives you the most powerful "channel Spell" ability in the game. Unlike the duskblade, it doesn't need to be a touch spell, so you can put any spell you want in your blade as a move action that lasts for 8 hours. This has definite "can-of-whopass" potential. And when you get righteous might in another level or so, it will make the enlarge thing mass-nix.

I'd do this if you were going the battle cleric route.
Dandu's incantrix build would be great if you want to go the arcane route.
If you use Tomb of Battle, a Crusader-Ruby Knight Vindicator build is also highly OP and quite survivable.
And you can NEVER go wrong with just straight Druid.....
Or straight monk.
 
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