Please ignore, repost.

Amanothotep

First Post
Let's hope I'm posting this in the right spot...


To start, I've played a whole hell of a lot of D&D 2nd edition, Third Edition (3.5), various
Whitewolf (crap) games, Amber, Earthdawn, and Shadowrun.
I've been playing an Egoist in a buddie's 3rd Edition game, and was wanting something similar
to a Physical Adept out of Shadowrun. I wrote this PRC up to do just that. Feel free to
comment on any balancing issues.



The Physical Adept

Hit Die = D8
Skill Points/level = 4+Int Mod.
Class Skills: Balance, Climb, Escape Artist, Jump, Listen, Move Silent, Sleight of Hand, Spot,
-Swim, Tumble
Weapon Prof. = All simple
Armor Prof. = None
Requirements:
-Strength 14+, Dexterity 14+, Constitution 14+
-Ability to manifest 3rd level Egoist powers
-SPECIAL: At least 2/3 (round down) of chosen powers must have a range of touch/self. If
this ratio is not met, Physical Adept bonuses/abilities are lost until it is.


Level // Base Attack // Fort. // Ref. // Wil. // Special // Known powers
________________________________________________________________
1st.__+1___ +3__ +2__ +1__ Phys. Boost 1/day_____________ +1 Lev. Egoist
2nd.__+1___ +4__ +2__ +1__ Quick Recovery_______________ +1 Lev. Egoist
3rd.__+2___ +4__ +3__ +1__ Skill Mastery+2 / Feat__________ +1 Lev. Egoist
4th.__+2___ +4__ +3__ +2__ Phys. Boost 2/day_____________ +1 Lev. Egoist
5th.__+3___ +5__ +3__ +2__ Kip-Up_______________________ +1 Lev. Egoist
6th.__+3___ +5__ +4__ +2__ Skill Mastery+3 / Feat__________ +1 Lev. Egoist
7th.__+4___ +5__ +4__ +3__ Phys. Boost 3/day_____________ +1 Lev. Egoist
8th.__+4___ +6__ +4__ +3__ Body Sense___________________ +1 Lev. Egoist
9th.__+5___ +6__ +5__ +3__ Skill Mastery+4 / Feat__________ +1 Lev. Egoist
10th._+5___ +6__ +5__ +4__ Physical Mastery______________ +1 Lev. Egoist



Physical Boost: Character expends psionic focus to grant +4 athletic bonus to Strength,
Dexterity, and Constitution for 1 round/Physical Adept level.

Quick Recovery: Character heals at an accelerated rate; lev*2/8hrs rest, lev*3 with a
successful DC 15 heal check. Attribute damage from poison also increases by the same rate.

Skill Mastery: Character gains athletic bonus indicated to all Phys. Adept class skills, except
Spot, and Listen.

Bonus Feats: As per fighter bonus feats.

Kip-Up: Character may attempt a DC 15 tumble check to stand from prone as a free action,
without provoking an attack of opprutunity.

Body Sense: Character may now 'take a 10' on heal checks preformed on self. This takes
approximately 5 minutes. (GM discretion, of course)

Physical Mastery: Character gains DR2/magic that stacks with DR gained from use of the
'Biofeedback' power.
 
Last edited:

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Amanothotep said:
I've been playing an Egoist in a buddie's 3rd Edition game, and was wanting something similar to a Physical Adept out of Shadowrun. I wrote this PRC up to do just that. Feel free to comment on any balancing issues.

I'm not a Shadowrun expert, but as I recall physical adepts in SR are generally fighter-types who enhance their natural skills with innate magic abilities. I think a much better fit for a physical adept in D&D would be to play a Psychic Warrior from the start, rather than an egoist (who, despite their self-enhancing powers, fundamentally have the same combat capabilities as a wizard).

Oh, and as another note: you don't have to hit Enter after each line. The board takes care of that by itself. Just hit enter (twice) when you want a new paragraph.
 

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