RangerWickett
Legend
I know a lot of people like building things the same way all the time. "A human who fight well is a fighter, so a mind flayer who fights with a sword needs to have fighter levels."
To use an architectural metaphor, that's akin to saying, "When I wanted a house, I put in carpet, plumbing, and air conditioning. When I want to drive my car, I need gas stations and traffic lights. So clearly for this parking deck, we need carpet, plumbing, air conditioning, gas stations, and traffic lights."
Build monsters and NPCs so they work. Don't feel compelled to follow some weird formula just because PCs are built that way. PCs fill a different role than monsters and NPCs, so they need different rules to handle their construction.
To use an architectural metaphor, that's akin to saying, "When I wanted a house, I put in carpet, plumbing, and air conditioning. When I want to drive my car, I need gas stations and traffic lights. So clearly for this parking deck, we need carpet, plumbing, air conditioning, gas stations, and traffic lights."
Build monsters and NPCs so they work. Don't feel compelled to follow some weird formula just because PCs are built that way. PCs fill a different role than monsters and NPCs, so they need different rules to handle their construction.