Cygnus said:Where might one find the info that states "free action?"
smetzger said:
The problem, as I see it, with all of these divine feats is the prereq of Extra turning. Feats for clerics and paladins are scarce.......Elder-Basilisk said:This is really a 9. As long as a character has a 14+ charisma it's a no brainer. The standard action version is a great feat for a character with 18+ charisma. Since it was FAQed to a free action, I'd even think of taking it for my 12 charisma cleric (although it's probably not worthwhile unless he gets a cloak of charisma and that's a big investment for little return unless he takes a paladin level).
Nail said:
The problem, as I see it, with all of these divine feats is the prereq of Extra turning. Feats for clerics and paladins are scarce.......
If the bonus to attack was a sacred bonus, and lasted 1 round plus 1 round per charisma mod.....then I'd think about it. (Although I hadn't seen that "free action" errata.)
Nail said:
The problem, as I see it, with all of these divine feats is the prereq of Extra turning. Feats for clerics and paladins are scarce.......
If the bonus to attack was a sacred bonus, and lasted 1 round plus 1 round per charisma mod.....then I'd think about it. (Although I hadn't seen that "free action" errata.)

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.