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Please rate Large and in Charge

Please rate the usefulness/must have of Large and in Charge

  • 1 - You should never take this feat

    Votes: 0 0.0%
  • 2- Not very useful

    Votes: 0 0.0%
  • 3- of limited use

    Votes: 2 4.5%
  • 4- below average

    Votes: 1 2.3%
  • 5- Average

    Votes: 3 6.8%
  • 6- above average

    Votes: 0 0.0%
  • 7- above average and cool

    Votes: 4 9.1%
  • 8- good

    Votes: 9 20.5%
  • 9- Very good

    Votes: 19 43.2%
  • 10- Everyone should take this feat

    Votes: 6 13.6%

5 levels of dragon disciple and being large has a tons of benefits like reach and str + con.

Stand Still is different and difficult to use. Your opponent has to start in your threatened area and trigger an AoO for you to use it. The opportunities for its use are few and far between. If you had a 20 ft reach it would be more useful, but with 5 or 10 ft I can't see it helping.

Expertise is useless against Large and In Charge because you have not yet made a melee attack that you subtracted your BAB from.

If someone is going to have displacement then the In Charge person has true seeing which negates displacement. There is always point/counterpoint and you really have to work to beat this feat.

If someone seems like they might have a high AC, trip is always an option to end their advance.
 
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Archer said:

Stand Still is different and difficult to use. Your opponent has to start in your threatened area and trigger an AoO for you to use it. The opportunities for its use are few and far between. If you had a 20 ft reach it would be more useful, but with 5 or 10 ft I can't see it helping.

Nope. Not to hijack, but I think you're wrong there. Here's "stand still":

Stand Still [Psionic]

Prerequisite: Str 13+, reserve power points 1+.

Benefit: When a foe’s movement would otherwise grant you an attack of opportunity, you may give up that attack and instead attack your foe prior to your foe’s actual movement. This is akin to a readied action, but Stand Still doesn’t affect your initiative count or actual readied actions, if any. The foe must succeed at a Fortitude save against a DC equal to 10 + the damage you deal, or be unable to move into or out of the area you threaten—essentially, this ends the movement of a foe who is closing, and prevents any movement of a foe who is fleeing (if you are normally allowed an attack of opportunity against the fleeing foe). Since you use the Stand Still feat in place of your attack of opportunity, you may only do so a number of times per round equal to the number of times per round you could make an attack of opportunity (normally just one).

Normal: Attacks of opportunity occur after a foe has already moved within the area you threaten; thus, you are unable to affect their movement with an attack.

If they start elsewhere and move past you, the feat absolutely kicks in. I agree that this is much more impressive with a reach weapon or with the power from The Mind's Eye (at WotC) that gives you 10' reach.

The confusing part of this feat is the phrase "prior to your foe’s actual movement". It doesn't mean the start of their movement, it means the piece of their movement that would have triggered the AoO. I got that straight from Bruce Cordell, when I complained about the phrasing during playtesting.
 
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With combat reflexes you are unapproachable in melee combat

Remember though that you can only make one AoO against an opponent per round. No matter what he does, there's a limit of one per opponent per round.
 

Hejdun,

You are incorrect.

Remember though that you can only make one AoO against an opponent per round. No matter what he does, there's a limit of one per opponent per round.

It is not that you get one per opponent per round, rather it is one AoO per opponent per opportunity per round. So if an opponent charges you and you have reach, thus, provoking an AoO with his movement, and then attempts to grapple you with his charge (and does not have improved grapple), thereby provoking another AoO, and finally, you have hold the line (giving you an AoO against opponents who charge you), and the opponent is using power lunge (effectively provoking an AoO with the charge) you would get 4 AoO on this opponent for his actions, 1 at each point because they were each provoked separately (from separate sources). When the books say limited to 1 AoO, it means that you could not attack more than once, even if you possess CR, because you had Hold the Line - i.e. you only get 1 AoO from Hold the Line, ...you only get 1 AoO from power lunge, ...etc.
 

Gaiden said:
Hejdun,

You are incorrect.

It is not that you get one per opponent per round, rather it is one AoO per opponent per opportunity per round.

This has been debated many times, and as far as I know it is as yet inconclusive.

Personally, I think giving someone one attack on someone that runs past them is plenty. Your method would give the person with Combat Reflexes three attacks against someone running past them, which is excessive. (You trigger it every time you move out of a threatened square...if you pass through three threatened squares you trigger an AoO 3 times.)

J
 


You can find the feat in Sword and Fist.

As for the AoO per oppertunity, as far as I know the official rulling still is only ONE AoO per opponent. The most accepted house rule more then likely is ONE AoO per oppertunity. Since running past somebody is only ONE oppertunity (it is the same action) it would not change a thing whether you use the official rules or the house rule.
 

Madfox said:
As for the AoO per oppertunity, as far as I know the official rulling still is only ONE AoO per opponent. The most accepted house rule more then likely is ONE AoO per oppertunity. Since running past somebody is only ONE oppertunity (it is the same action) it would not change a thing whether you use the official rules or the house rule.

That's a reasonable house rule, but I don't see any indication of it in the book.

If it's one opportunity, when do I take it? Suppose I want to wait until you're almost past me to attack?

(If you've got a keypad, picture this. I'm standing at 4. You're at / , at least on this keyboard - top of column 2 in any case. My buddy is at . at the bottom of column 3.

You run past, down 8, 5, 2 - I want to wait to take my AoO until you are at 2, so I get the flanking bonus.)

Obviously this is a reasonable and logical tactic. Using your rule, we have to say "moving into or through a threatened area triggers an AoO, which you may take at any point during their movement" - but there's nothing like that in the book. (Alternately, you can say that no one action provokes more than one AoO, but that's not in the book either - and it's also not true. If you did a charge into a bull rush, or made two unarmed attacks...)

If, however, you realize that each time you step out of a threatened square, you provoke an AoO, there's no need to add rules - just go with ones in the book.

J
 

There are more situations that just movement that provokes AoO. Why would a character be able to attack two opponents who rush by at the same time, while when a character graps something from the ground and then casts a spell would get only one? Admittedly, only rarely do I see that one character provokes more then one AoO per round anyway and even more rarely does a character has got the 'combat reflexes' feat. So the situation hardly comes up. Still, I prefer the house rule to the official rules.
 

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