Merlion
First Post
I'm sorry that wasnt neccsarily worded well. I think when they are designing products they arent giving as much attention as they used to wether a certain thing can be abused especialy via combinations(such as the Spell Power +6 Spell Penetration Greater Spell Penetration Spell Focus Greater Spell focus deal someone mentioned). I think they are addressing things like haste because of complaints and feedback about it. And I think many things in the revisions are aimed less at "broken" overpowered things and more at unclear items..and in fact it seems that the revisions to the classes will actualy involve giving them more features and making them more "powerful" rather than the reverse.
I remember that in 2nd edition..and I could be wrong about this but I seem to remember...that there were passages actualy in the rules speaking against min/maxing etc. and I seem to remember...although I dont recall which designer it was or in what forum..basicaly saying that with 3e they were no longer going to try and fight min/maxing but rather imbrace it and simmply come up with a system that was equally suited to all play styles.
I just dont believe spell power is "broken" because it can ALLOW you to get a +6 to your DCs. It doesnt automaticaly give you that...you have to choose that particular sequence of abilities. Some players are going to do that..for various reasons. Some arent, for various reasons. if a player decides to create an ArchMage Red Wizard with spell power +12(or however high it is you can get it with the 2) on his school of choice, then are those prestige classes broken because that CAN BE DONE with them...or is that character broken and constructed purely to be as powerful as possible with little or no consideration to anything else? If in your campaign an Archmage being able to achieve a +6 bonuses to save DCs doesnt work then only allow spell Power to be taken twice. or once. or eleminate that from the list of High Arcana. But dont say the class is "unbalanced" "broken" or "badly designed" because it doesnt fit in with your play style on a mechanics level, and/or because players can choose to use it to create munckin characters.
I remember that in 2nd edition..and I could be wrong about this but I seem to remember...that there were passages actualy in the rules speaking against min/maxing etc. and I seem to remember...although I dont recall which designer it was or in what forum..basicaly saying that with 3e they were no longer going to try and fight min/maxing but rather imbrace it and simmply come up with a system that was equally suited to all play styles.
I just dont believe spell power is "broken" because it can ALLOW you to get a +6 to your DCs. It doesnt automaticaly give you that...you have to choose that particular sequence of abilities. Some players are going to do that..for various reasons. Some arent, for various reasons. if a player decides to create an ArchMage Red Wizard with spell power +12(or however high it is you can get it with the 2) on his school of choice, then are those prestige classes broken because that CAN BE DONE with them...or is that character broken and constructed purely to be as powerful as possible with little or no consideration to anything else? If in your campaign an Archmage being able to achieve a +6 bonuses to save DCs doesnt work then only allow spell Power to be taken twice. or once. or eleminate that from the list of High Arcana. But dont say the class is "unbalanced" "broken" or "badly designed" because it doesnt fit in with your play style on a mechanics level, and/or because players can choose to use it to create munckin characters.