Please rate the Loremaster

Rate the Loremaster

  • 1 - You should never take this class

    Votes: 0 0.0%
  • 2- Not very useful

    Votes: 2 2.3%
  • 3- of limited use

    Votes: 3 3.4%
  • 4- below average

    Votes: 4 4.6%
  • 5- Average

    Votes: 14 16.1%
  • 6- above average

    Votes: 17 19.5%
  • 7- above average and cool

    Votes: 18 20.7%
  • 8- good

    Votes: 17 19.5%
  • 9- Very good

    Votes: 9 10.3%
  • 10 -Everyone should try once this PrCl

    Votes: 3 3.4%

Spatizmus:
I guess I have to agree with you on a mechnaical/rules level...although arent prestige classes SUPPOSED to be "better" than the core classes? or at least give you things you cant get elsewhere etc?
And in practice I disagree as to the whatever type of wizard your playing your best off taking loremaster. Loremaster is a very specfic role...a seeker of knowledge. If your wizard isnt strongly knowledge-oriented...indeed if thats not his primary or nearly primary focus in life...you really have no reason to become a Loremaster.
 

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bret said:
Assuming a non-human wizard, by 7th level you have:
Scribe Scroll
3 General feats (1st, 3rd, 6th)
1 Wizard feat (5th)

Of those feats, you have to spend 3 of them to qualify for the PrC.

I would say that 75% of your feats is a significant investment.


Given that one of those feats essentially must be spent on the prerequisites anyway (the 5th level feat being limited to item creation or metamagic feats to begin with), it isn't nearly as much of a sacrifice as you claim. Given that most wizards will pick up a metamagic/item creation feat or two on the way anyway, it is a small price, basically boiling down to a single Skill Focus feat.

There is only one divination cantrip. By my count, there are only 15 total divination spells of levels 1-4 in the PHB.

And many of them are among the most useful spells in the game. True Strike, Detect Secret Doors, See Invisibility, Detect Scrying, Detect Thoughts, Scry and so on are quite useful. Combine that with Detect Poison and you have the 7 divinations requirement, and you haven't obtained any spell that is not going to be useful on a regular basis.

You have to have slightly less than half of all the divinations available. Sounds like a pretty big investment. Only one of those (the cantrip) is truely free, since in all the other cases you could have scribed a different spell.

You could, but in many cases it would have been less useful than the divination, or at least only as useful. Almost any wizard should have at least a half dozen divinations in his spell book by 7th level.

All wizards try to max out Spellcraft and Concentration in my experience. Knowledge: Arcana often falls behind.

Not all wizards are human, using a human (who gets extra skill points) doesn't do much to show that there isn't a cost. It does more to showcase the advantages of that race.

A single skill point per level. Making the same character an elf, you could max out Concentration, Spellcraft, Scry, Knowledge (Arcana), and Knowledge (Other) and lose almost no effectiveness.

I respectfully disagree.

I'm playing a half-elf diviner right now that I'm working towards Loremaster. I have had to make compromises in order to do it.

Minor compromises. You overstate the requirements.

If you don't value familiar advancement or flexibility in feat selection, then the costs are low. If you would have liked to have Greater Spell Focus and Greater Spell Penetration (neither of which are metamagic feats) by 10th level, then they are way too high.

It is difficult to get both of those by 10th level in any case unless you are human. As a nonhuman you would have to devote all of your feats to this pursuit.

Complaining about the requirements to be a Loremaster in this way is a bit like complaining that you cannot get Great Cleave as quickly if you pursue the Whirlwind Attack feat chain.
 
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hong said:
Bah.
Hong "channelling MSB this week" Ooi

:)

I have no intention of becoming this board's political correctness advisor, believe me...

But gamers (role-playing games especially) are already viewed as a bunch of chauvinists geeks, no need to reinforce that impression... ;)

smetzger said:
Sorry if I offended you or anyone else.

No offense.

But I do believe you had a point there. The first time I read the DMG, I overlooked this PrC because the picture didn't appeal to me one bit. It took a few posts from people here to get me back to my DMG and have a closer look at the Loremaster.

... back to our regular program...

I'd give the Loremaster an 8. The concept is cool and the costs are, IMHO, quite well balanced with the gains. 7 divination spells are nothing to sneeze at, especially if you want to enter the PrC early.

And Skill Focus: Knowledge is (almost) a wasted feat. Wizards don't get that many general feats. Wasted if you're an evoker (or conjurer or anything other than a diviner) who just took the PrC because he could gain a few abilities for the cost of a skill focus (Knowledge) feat. As a seeker of knowledge, Skill Focus makes sense and so does the divination spells.

Merlion said:
And in practice I disagree as to the whatever type of wizard your playing your best off taking loremaster. Loremaster is a very specfic role...a seeker of knowledge. If your wizard isnt strongly knowledge-oriented...indeed if thats not his primary or nearly primary focus in life...you really have no reason to become a Loremaster.

Exactly.
 

To those who think the loremaster has no cost, you are basically saying that there is no value to:
1. Flexibility in choosing your skill points.
2. Flexibility in choosing your early (pre-9th level) feats.
3. Familiar abilities such as Spell Resistence and Scry on Familiar.

If that is your attitude, then I don't see how you can consider any PrC for wizards balanced if it gives +1 caster level at every level.

In my experience, the usefulness of 10 ranks in two different knowledge skills will be very campaign dependent. In many campaigns, you would be better off spreading those skill points around to other skills. Examples would include a Craft so that when you get the Fabricate spell you can use it, same for Magical Tattoo from Magic of Faerun.

In any campaign, it does make a difference what feats you take early in the game. The loremaster requires Skill Focus (a general feat) and three metamagic or item creation feats.

Furthermore, you can only get one feat in 10 levels of Loremaster, you get two as a Wizard.

Using a non-human wizard, this leaves you with just one general feat to select before 9th level. It is true that many wizards would take item creation or metamagic feats, but it is also just a true that things like Leadership, Spell Penetration, or Spell Focus: Enchantment are very useful. A straight wizard could choose all three of these before 9th level, a Loremaster could only have one of them.


Furthermore, using a human to show that there is no cost to a loremaster is a bogus argument. You aren't showing that the requirements are easy, you are showing how useful it can be to be a human. When the cost is in terms of skill points and feats, the human can better afford those costs.


It seems to me that all of the arguments made against the loremaster apply even more strongly against every other PrC with full spell progression.
 

Me, I'd like to see those arguing against wizards getting PrC with full spellcasting progression to also argue against fighter PrC with full BAB.
 

Me, I'd like to see those arguing against wizards getting PrC with full spellcasting progression to also argue against fighter PrC with full BAB.

A better comparison is probably full Feat progression.

A wizard's Thing is spells; a fighter's Thing is feats.

-Hyp.
 

Except that a fighter PrC could as well be ranger, barbarian or paladin PrC.

Beside, they do get equivalent of feats, always. Maybe not flexible, choose-what-you-want feats, but they get it.

A "wizard 20" that cannot actually cast 9th level spells will be useless against a nightwalker, for example. And at levels below, you could take the same scenario with rakshasa. Or with anything that has a DR calculated from its CR. Losing spellcaster levels is losing the capacity to (magically) hit your enemies. That's why I compared that to BAB.

That's also why multiclassed spellcasters suck, all the time. SR and spell immunities. At least you always get a BAB.
 

bret said:
To those who think the loremaster has no cost, you are basically saying that there is no value to:
1. Flexibility in choosing your skill points.


Given that most Wizards max out Knowledge (Arcana) anyway, you are only talking about adding one more Knowledge skill. Given that the Loremaster has 4 skill points per level, you are going to get all of those skill points back at the very least.

2. Flexibility in choosing your early (pre-9th level) feats.

Nothing says you must take a PrC at the earliest possible opportunity. Loremaster is a PrC that one can easily put off until 10th, 12th or 15th level and still gain a large benefit from it.

3. Familiar abilities such as Spell Resistence and Scry on Familiar.

Scry on familiar is almost valueless, since the use of a single 4th level spell will let you scry on it anyway. The loss of familiar Spell Resistance is a cost, but not that big of one, most of the familiar's other abilities continue to progress even with the PrC.

In my experience, the usefulness of 10 ranks in two different knowledge skills will be very campaign dependent. In many campaigns, you would be better off spreading those skill points around to other skills. Examples would include a Craft so that when you get the Fabricate spell you can use it, same for Magical Tattoo from Magic of Faerun.

Yes, and? Given that Wizards tend to acquire more skill points as they go (as a result of increasing their Intelligence on a regular basis), and given that they don't have all that many skills that are critical for them to function, this is not a big obstacle. The only critical Wizard skills are Concentration and Spellcraft, after those, you can select your skills as you choose. A 16 Intelligence Wizard can choose those plus two Knowledge skills and a Craft skill almost effortlessly. A human Wizard can choose Scry as well.

In any campaign, it does make a difference what feats you take early in the game. The loremaster requires Skill Focus (a general feat) and three metamagic or item creation feats.

And you are already going to take two feats in that group to begin with. You must take Scribe Scroll, you must take a metamagic or item creation feat at 5th level. You are already halfway to the PrC feat requirments just with your mandatory selections.

Furthermore, you can only get one feat in 10 levels of Loremaster, you get two as a Wizard.

Nothing requires you take the full 10 levels of Loremaster. You can easily take just 5 levels and do just fine.

Using a non-human wizard, this leaves you with just one general feat to select before 9th level. It is true that many wizards would take item creation or metamagic feats, but it is also just a true that things like Leadership, Spell Penetration, or Spell Focus: Enchantment are very useful. A straight wizard could choose all three of these before 9th level, a Loremaster could only have one of them.

A human Loremaster could have two of them. A Loremaster that waited until 10th level to complete the requirements for Loremaster could have all three as well. (1st Scribe Scroll, Spell Focus; 3rd Spell Penetration; 5th Item Creation//Metamagic; 6th Leadership; 9th Skill Focus; 10th Item Creation/Metamagic). It is not as hard as you make it out to be.

Furthermore, using a human to show that there is no cost to a loremaster is a bogus argument. You aren't showing that the requirements are easy, you are showing how useful it can be to be a human. When the cost is in terms of skill points and feats, the human can better afford those costs.

It isn't "bogus", it is showing that the PrC can be easily obtained at limited cost. Besides, it is easy to show how a nonhuman can advance to Loremaster with limited cost as well. You keep harping on how impossible it is to meet the requirements, but you ignore the fact that nothing says you must take the PrC at 8th level.

It seems to me that all of the arguments made against the loremaster apply even more strongly against every other PrC with full spell progression.

Who is arguing against the Loremaster?
 

Storm Raven said:


It isn't "bogus", it is showing that the PrC can be easily obtained at limited cost. Besides, it is easy to show how a nonhuman can advance to Loremaster with limited cost as well. You keep harping on how impossible it is to meet the requirements, but you ignore the fact that nothing says you must take the PrC at 8th level.

Stormraven,

I NEVER SAID IT WAS IMPOSSIBLE!

Please, don't put words in my mouth. I consider this very rude.

In all of my arguments, I have illustrated the costs of getting it at minimal level because that is where the sacrifice is greatest. I have given examples of how fulfilling the requirements causes a character to adjust their selection of skills and feats.

In your opinion, the costs are minimal. To me, they look in line with what I see for other PrCs designed for wizards. If anything, I believe the Loremaster to be slightly underpowered in comparison to other PrCs.

We both obviously understand exactly what the tradeoffs are. What we disagree on is if it is too good a deal.

What would you have considered a fair price for this PrC?
 


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