I say scrap the whole current concept and start over. I don't like how they describe hit points and how they work in the game. It sounds to me like they are just hitting each other with foam bats until someone passes out from exhaustion.
I also don’t like the concept of regaining all of your hit points after a full rest. I prefer to gain hit points at either a slow rate or at a faster rate with magic.
It sounds to me like the whole “Healing Surge” type mechanic that is built in with your HD is supposed to represent healing as the stamina part. I don’t know, it all just seems very clunky to me.
I want them to go back to gaining your Con mod along with your HD when gaining HP per level.
Please scrap the three death saves as well. I want dying to be a bit easier. I don’t want to have to jump through five different hoops in order to kick the bucket – In my opinion, it takes away a lot of the danger.
I also don’t like the concept of regaining all of your hit points after a full rest. I prefer to gain hit points at either a slow rate or at a faster rate with magic.
It sounds to me like the whole “Healing Surge” type mechanic that is built in with your HD is supposed to represent healing as the stamina part. I don’t know, it all just seems very clunky to me.
I want them to go back to gaining your Con mod along with your HD when gaining HP per level.
Please scrap the three death saves as well. I want dying to be a bit easier. I don’t want to have to jump through five different hoops in order to kick the bucket – In my opinion, it takes away a lot of the danger.