Walking Dad
First Post
Shall they describe their own damage??? See below.Because you were undoing their narrative input. Your turning hits into misses and solid damage rolls into meaningless scratches through description.
Why you are thinking that the luck, skill and endurance part has to be true for monsters/NPCs?Are you sure the commitment to reinterpretation is not equally rigid?
What's wrong with a hit being a hit? And damage being damage? You know, using what the words mean?
Some people just want the result of hitting an orc with an ax to be the orc getting wounded by the ax.
If you have to go through crazy re-interpretive contortions to make it make sense, perhaps it's not the other players that have the problem.
Are your players mad at you if you not describe every hit of the ogre's axe as big cuts, cleaving in their flesh and squirting blood?
If they hit the ogre it bleeds and growls, the wounds show, it bleeds, but it keeps going until it looses its last HP.
But if it hits the fighter and fails to do any substantial damage in relation to his HP, you just describe him rolling with the blow, feels his head rattled or just dodges away, huffing strongly and nearly sprang his ankle.