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Please take the whole "Hit Points and Regaining Hit points" back to the drawing board

Because you were undoing their narrative input. Your turning hits into misses and solid damage rolls into meaningless scratches through description.
Shall they describe their own damage??? See below.


Are you sure the commitment to reinterpretation is not equally rigid?

What's wrong with a hit being a hit? And damage being damage? You know, using what the words mean?

Some people just want the result of hitting an orc with an ax to be the orc getting wounded by the ax.

If you have to go through crazy re-interpretive contortions to make it make sense, perhaps it's not the other players that have the problem.
Why you are thinking that the luck, skill and endurance part has to be true for monsters/NPCs?

Are your players mad at you if you not describe every hit of the ogre's axe as big cuts, cleaving in their flesh and squirting blood?

If they hit the ogre it bleeds and growls, the wounds show, it bleeds, but it keeps going until it looses its last HP.
But if it hits the fighter and fails to do any substantial damage in relation to his HP, you just describe him rolling with the blow, feels his head rattled or just dodges away, huffing strongly and nearly sprang his ankle.
 

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I meant in the fiction, not necessarily distinguishing PC and NPC/Monster. Replace orc with whatever in my example about wanting a solid hit with an axe to create an axe wound.

In the end, I think that there is room for both options. And a hundred in between options. Through making optional rules that each group can pick to implement.

I think this thread is a pretty good piece of evidence that if WotC doesn't get modularity into the playtest process immediately, then their goal of uniting the editions may be in jeopardy.
 

I really like the hit point rules and description. I am dubious of how fast they regain hit points and hit dice with rest until I play it more. I do like the saving throws or take 1d6 damage and the level + Constitution score of negative hit points. However, I think reaching 0 hp shouldn't automatically knock you unconscious, but give some kind of negatives to all actions with a chance of being knocked unconscious.

-Neither do I, I prefer healing your HD (10th level Cleric heals 10d8 HP etc) after a night's rest.


-Yeah, I want to go back to things simply dying at 0 HP.

Regaining your HD after a full nights rest might work, I'd have to test it.
 
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I meant in the fiction, not necessarily distinguishing PC and NPC/Monster. Replace orc with whatever in my example about wanting a solid hit with an axe to create an axe wound.
But if the monster doesn't roll good enough to take out the PC it ISN'T causing a relevant wound. It wants to hit, but the PC is to skilled to be hit that easily solidly with the axe.
And I would never let a player describe something like chopping of a creatures arm or bestowing a deadly wound after causing 3 HP damage on a 60 HP creature either. D@mn his narrative freedom!

In the end, I think that there is room for both options. And a hundred in between options. Through making optional rules that each group can pick to implement.

I think this thread is a pretty good piece of evidence that if WotC doesn't get modularity into the playtest process immediately, then their goal of uniting the editions may be in jeopardy.
Agreed!
 

What I don't like is doing that one massive move that does a brutal amount of damage, you know that one move where you hit the monster just right with a well placed crit but you really can't describe it as anything more than a scratch because the monster had so many hit points.
 

What I don't like is doing that one massive move that does a brutal amount of damage, you know that one move where you hit the monster just right with a well placed crit but you really can't describe it as anything more than a scratch because the monster had so many hit points.

Yeah, you make a great hit, even a critical, and do loads of damage (max or more than normal max in some editions) and you really shouldn't describe it as an actual hit, but as a near miss or a insignificant scratch. It sometimes sucks when the best possible hit with a big sword can't actually kill something.
 

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