pneumatik's WotBS 1 - The Scouring of Gate Pass

Liiros furrows his brow, and says quietly "This way." just loud enough for those nearby to hear. He heads towards the side-door, grabbing his helm off the table to put it on along the way. The elf glares at Torrent as he passes, thinking that she must've been sloppy in arranging this meeting at the Poison Apple.
 

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Plavin

Plavin concentrates again, and the sound of what appears to be a wine bottle being uncork fills the fills.

AC:19 with Inertial Armor(duration 2hours) Force Screen(duration 2 minutes or 20 rounds)
Hit points 11/11
initiative 17
8/10 Power Points Remaining.
Crossbow Ammo 60/60
 

Hollister moves closer to Torrent, away from the side door. He holds his hand half-outstretched, pointed toward the front door, ready to unleash flame upon the first person to enter the pub.



AC16 (w/mage armor), Hit Points 11/11

Initiative: 3
Move to L6
Ready action: Flaming Burst on first enemy to enter the room

(Mage Armor in effect, duration 2 hours)

[sblock=Spells Prepared]
- Level 0: Detect Magic x2, Light x2 + Flare
- Level 1: Mage Armor, Feather Fall, Stand the Heat + Burning Hands
- Level 2: Flaming Sphere
[/sblock]
 

Korrin hears the sounds outside and begins moving to the closet of the tavern, as he moves the shadows begin to shield him from view. He reaches his destination and waits for his prey.

[sblock=OOC]
Swift: Activate Child of Shadows stance
Move: to E9 (gain concealment) with a M/S check (1d20+6)
Standard: Hide (1d20+6)
[/sblock]

[sblock=Stats]
17 AC, F/R/W: +1/+5/+5, HP: 15/15

Maneuver's Prepared 5 - Burning Blade(x2), Shadow Blade Technique, Clinging Shadow Strike, Stone Bones
Stances 2 - Flame's Blessing, Child of Shadow
[/sblock]
 
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[sblock=OOC Note to Renau1g]
You don't lose your stances when you use them. You ALWAYS have them available. You only lose actual maneuvers until you can restore them.
[/sblock]
 

With a CRASH the front door to the Poison Apple bursts open! Cold air rushes in, carrying swirls of snow. Standing in the doorway are two men. They're wearing scale mail, with saps in hand and small wooden shields on their arms. They both also carry light crossbows and shortswords.

The men open their mouths to shout and start to rush in, but before they can even take a step Hollister blasts them with fire! Slightly scorched, the men move into the pub. One hops the bar and stands next to Plavin, careful to avoid Torrent along the way {M1}. The other tries to charge Hollister, but Torrent interposes herself {M2}.

Up on the second floor, a half-orc moves to the top of the stairs {M3}. He throws something at Rashelle. It hits the ground at her feat with a BANG! [OOC: fort save DC 15 or Rashelle is deaf]. A second half-orc steps in front of the first and moves down the stairs {M4}. Armed with a sap, he swings it down on at Rashelle's head.

Suddenly, the whole building shakes! A massive BOOM! sounds overhead! Ceiling boards crack and buckle. What looks like flaming oil sprays out of the ceiling, filling the room with a flaming mist. Then the ceiling does partially collapse, dropping burning debris around the pub.

Unfazed by the pub falling around around her, Torrent swings at the man in front of her with her battleaxe. She connects, giving the thug a deep gash in his side. "Take that!" she says. Having already been scorched by Hollister, the thug collapses, blood pouring out of his wound.

OOC: The {M1}, etc. match the NPC's on the battlemap, so you can tell them apart. That's all the NPC actions for round three. Now every PC goes again.

[sblock="OOC: Everyone look"]Hollister: I think Flaming Burst is an area effect that gives a save. Normally you'd make an "attack throw" for the spell, but to keep things moving I made saves for the two thugs. M1 got a natural 20 and M2 got a natural 1.
Rashelle: First, the half-orc upstairs threw a thunderstone. DC 15 fort save or you're deaf. Second, the half-orc hit AC 18 for 3 points of subdual damage.
Everyone: Make a DC 10 reflex save or take 1 hp of fire damage from the flaming oil mist. Also, the squares covered with hashing are full of burnig debris. They're difficult terrain (2x move to enter) and you might catch on fire if you enter them.[/sblock]
 

Attachments


[sblock=OOC for Neumatic]
Sorry, I normally post effects, but you are correct. Since Hollister has a 2nd level fire spell ready, Fiery Burst has a 5' radius, range of 30', and causes 2d6 damage. Reflex save vrs DC 15 for 1/2 damage.
[/sblock]
 

Squire Liiros Tivaniel

Liiros turns around quickly, a frown marring his handsome elven face. As the thugs bust in and start threatening his current associates, the squire rushes back towards the group, hauling himself over the bar and calling out "Everyone, rally behind me! I'll be your shield!"

The elf glares menacingly at the opponent threatening Plavin, and says "Face me!"
[sblock=OOC]Move to J-6. I'm still in the Iron Guard's Glare stance, so enemies within my threatened area suffer a -4 penalty on attack rolls versus my allies.

First roll is Reflex, got a 13, followed by some rolls for granted maneuvers; rolled a 5, 3, 1, 2, and 2, so taking the first 3 non-duplicates gives me maneuvers 5, 3, and 1; Vanguard Strike, Leading the Attack, and Charging Minotaur.
1d20+1=13, 5d5=13

Edit: Attack dropped. So much less heroic, despite the fact that his attack would've missed. :(
1d20+5=8, 1d8+2=4

At the end of my turn, I am granted one more maneuver. I rolled 5, 4, 5, 2, and 5, so the first non-duplicate (that I haven't already been granted this go-round) is the 4, yielding Stone Bones.
5d5=21

Later, I won't bother explaining it all out, but this should give you an idea of what all my miscellaneous rolls are for and how they're handled. My maneuvers are numbered alphabetically on my character sheet, just in case ya ever forget, DM. I will always make the rolls under the character name Liiros Tivaniel.

Status: HP 18 / 18, Nonlethal 0, AC 19, Touch 11, Flat-Footed 18
Active Stance: Iron Guard's Glare
Granted Maneuvers: Vanguard Strike, Leading the Attack, Charging Minotaur, Stone Bones
Other Ready Maneuvers: Crusader's Strike (option 2)
Expended Maneuvers: None[/sblock]
 
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Reflex Save vrs DC10: 3 (failure)

"Well done, Torrent," says Hollister, moving toward the side door. The mist of flaming oil in the air burned the mage's skin, despite his affinity for fire and heat. The wizard sneers and throws out a hand toward the enemy and summons more fire, taking care not to blast any of his companions.


AC16 (w/mage armor), Hit Points 10/11

Move to N6
Fiery Burst on M1 (unless another enemy shows himself)

[sblock=Fiery Burst]
2nd level fire spell ready: Fiery Burst has a 5' radius, range of 30', and causes 2d6 damage. Reflex save vrs DC 15 for 1/2 damage.
[/sblock]

(Mage Armor in effect, duration 2 hours)

[sblock=Spells Prepared]
- Level 0: Detect Magic x2, Light x2 + Flare
- Level 1: Mage Armor, Feather Fall, Stand the Heat + Burning Hands
- Level 2: Flaming Sphere
[/sblock]
 
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