pneumatik's WotBS 2 - The Indomitable Fire Forest of Innenotdar

Liiros Tivaniel

Liiros says quietly "Danger..." as he takes a deep breath, unsheathes his dagger, and dunks his head below the surface, forcing himself to dive about a foot or half a foot under. He closes his eyes at first and pinches his nose, until underwater, then takes a look for any approaching threats, so he can strike when they get close enough.
[sblock=ooc]Initiative 13
1d20+1=13

Liiros draws his dagger while taking a deep breath and diving just below the surface, enough to get a better look at whatever's approaching underwater, and readies an action to stab the first enemy to get within reach. If he does get the chance to use that readied attack, the attack roll will be a 22 for 6 damage.
1d20+6=22, 1d4+2=6

I forgot to have him ready different maneuvers before going in the water, but it wouldn't make much difference given how few he knows.

Granted maneuvers are #5, #4, and #1, so Stone Bones, Shield Block, and Charging Minotaur.
1d5=5, 1d5=1, 1d5=4, 1d5=5, 1d5=3, 1d5=4, 1d5=5, 1d5=2, 1d5=2

Liiros' Status:
HP 32 / 32
AC 11, touch 11, flat-footed 11 (currently unarmored and unshielded)
Active Stance: Martial Spirit
Granted Maneuvers: Charging Minotaur, Shield Block, Stone Bones
Ready Maneuvers: Crusader's Strike (2), Shield Block (4), Charging Minotaur (1), Stone Bones (5), Mountain Hammer (3)
* Maneuvers are numbered alphabetically for rolling granted inspiration
Other Features: Furious Counterstrike (1-9: +1; 10-14: +2), Steely Resolve 10, Indomitable Soul, Zealous Surge 1/day, Vital Recovery feat 1/encounter[/sblock]
 
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Seeing movement and suspecting the worst of it, Shaylir begins summoning an animal to assist.

Liiros takes a deep breath and dives down towards the movement. The murky water blurs anything more than five feet away, and makes it impossible to see beyond twenty feet. He immediately finds two large poles with spear tips pointing up at the party. He follows them down and sees the two creatures holding them. They're both eight feet tall and rippling with muscles. They each have four stubby tusks sticking out of their mouths and their skin is mottled and rough. They remind him of ogres with gills on their necks and webbing between their toes and fingers.

Inside the reach of their longspears (or so Liiros now considers the spears) Liiros stabs at one of them with his dagger while he's still above them. He connects, impaling one of the ogres on the shoulder.

The stabbed ogre drops his longspear, creates a little space from Liiros, and swings a webbed fist at Liiros. It goes wide.

The other ogre swims away from Liiros and stabs up at Torrent through the murky water, impaling her in the leg for 7 damage.

"Let's play a little bit more fair. Wait a sec, Arshen," Torrent says. She calls on Osprem to enlarge Arshen. Once enlarged Arshen slips under the surface towards the other ogre. The murky water hides his approach enough that he can approach unhindered. He stomps at the second ogre's head from above, smashing it for nine damage.

Now everyone can go.

[sblock=ooc and dice explantion]Depth underwater will be measured from the bottom of the five-foot cube people are in. Essentially, from PC's feet (assuming their standing upright).

Liiros is 15 feet underwater above and 10 feet away from an ogre (so within it's reach but not adjacent). Arshen, enlarged, is 10 feet under water and above the other ogre. This is their first round underwater. Torrent and Shaylir are on the surface above them.

The rules aren't exactly clear on how fast you sink if you voluntarily fail a swim check. I'll assume you can sink at 1/2 speed, 10 or 15 feet as a move action, depending on your normal movement speed. Realize that getting back up to the surface will be harder.

Underwater there's partial concealment (20% miss chance) for things 10, 15, and 20 feet away. Anything closer than 10 feet is unconcealed and you can't see beyond 20 feet.

When I first start rolling dice I thought merrow (aquatic ogres) got two claw attacks. They don't, so I used the second attack roll for the second merrow's longspear attack. Then the second ogre had to choose between attacking Arshen or Torrent.[/sblock]
 
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"Well, something is certainly going on," says Hollister, watching his companions in the water.




AC16 (mage armor, 4 hour duration), HP21/21

Ready action to cast a spell should one of the ogres become visible.


[sblock=Spells Prepared]
- Level 0: Detect Magic x2, Ray of Frost x2 + (d) Flare
- Level 1: Mage Armor x2, magic Missile, grease + (d) Burning Hands
- Level 2: Web, Resist Energy, Glitterdust x2 + (d) Scorching Ray[/sblock][/QUOTE]
 

Shaylir finishes her spell and a sleek grey porpoise appears in the water beside the little halfling. She smiles wide eyed as the creature bobs in the water.

Then Shaylir calls upon another of her abilities grant to her by The Green Man and starts to speak in the porpoises clicking, keying tongue.

"I'm so sorry to bring you into this but the need is great."
She points to the bright spot at the bottom of the murky water. "Please take me there." She says climbing onto the animals back, grabbing a firm hold of it's fin. "And as fast as you can."

[sblock=Actions] Shaylir-
Standard: Speak with animals
Move: Mount porpoise.

Porpoise -
Double Move towards Fire Stag. [/sblock]

[sblock=Notes]
Porpoise swim speed is 80' (it may run as long as it moves in a straight line)
Strength is 11 (Shaylir and gear weighs 51+lbs) = Medium load
Shaylir Ride check is +3 [/sblock]

[sblock=stats]
HP: 26/26
AC: 19 (21 vs Evil)
Init: +3
Fort: +7
Reflex: +5
Will: +8(+9)

Dagger = +3 to hit, (+2 BAB, +1 size) - 1d3/19-20x2

Spells:
Druid
0- Create Water (2/2), Guidance, Detect Magic
1- Stand the Heat, Cure Light Wounds (2/2) - 1d8+4
2- Resist Energy, Bull's Strength, Cure Light Wounds - 1d8+4

Cleric
0- Mending, Resistance, Read Magic
1- Bless, Protection from Evil, Cure Light Wounds(d)- 1d8+2

Pearl of power (1st lvl): unused
Turn undead: 4/4
Speak with Animals: 0/1
Vow of Healing: 4/4 [/sblock]
 
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Liiros Tivaniel

Liiros continues to hold his breath and tries to swim a little closer, diving a bit for another stab at the aquatic ogre. This thrust isn't quite as swift or graceful as the last one, but not bad, either. Still, the elven warrior can't help but wish he could fight this beast properly with a sword, on land.......and armored in more than just his trousers and tunic. He thinks a silent prayer to Corellon for strength to prevail in this awkward battle undersea.

[sblock=ooc]Apparently I need to spread some XP around too before I can do that. :) Ah well.

Granted maneuver this round is #2, Crusader's Strike.
1d5=2, 1d5=3, 1d5=5, 1d5=5, 1d5=3

Liiros tries to descend a little bit to stab at the same merrow again with his dagger. Should probably get a +1 circumstance bonus on the attack roll for higher ground, but I won't factor that in since it's the DM's call. If Liiros hits, he channels 2 points of healing into Torrent through Martial Spirit (range 30 ft.) if possible. I got a 15 to-hit for 4 damage.
1d20+6=15, 1d4+2=4

No point in using Crusader's Strike right now since it's healing range is only 10 feet, and it seems that Arshen and Torrent are further from Liiros than that.

Liiros' Status:
HP 32 / 32
AC 11, touch 11, flat-footed 11 (currently unarmored and unshielded)
Active Stance: Martial Spirit
Granted Maneuvers: Charging Minotaur, Shield Block, Stone Bones, Crusader's Strike
Ready Maneuvers: Crusader's Strike (2), Shield Block (4), Charging Minotaur (1), Stone Bones (5), Mountain Hammer (3)
* Maneuvers are numbered alphabetically for rolling granted inspiration
Other Features: Furious Counterstrike (1-9: +1; 10-14: +2), Steely Resolve 10, Indomitable Soul, Zealous Surge 1/day, Vital Recovery feat 1/encounter[/sblock]
 


Shaylir speaks with her summoned porpoise. "Please take me there," she says climbing onto the animal's back, grabbing a firm hold of it's fin. "And as fast as you can." The animal darts away towards the burning stag. Even through the murk Shaylir can see it for the entire thirty foot approach. The creature is a large stag pinned on its side to the lake bottom. Its flesh flickers with flames that send up occasional spurts of steam. Pinning the creature is a greatsword carved from wood. Despite passing completely through the creature it's still struggling to escape.

The porpoise stops right next to the pinned stag. The water's warm but not dangerously so. "Oooohhh," the porpoise says to Shaylir. "Okay, now what?"

Liiros swims closer to his ogre and again stabs at it. Connecting is tough, but swimming above it gives him an edge and he drives the dagger into its shoulder again.

"Well, something's definitely going on," Hollister says to Lytha. She doesn't reply.

The ogre under Liiros swims up and next to him. It swings a webbed fist, hitting Liiros for six subdual damage.

The ogre under Arshen also swims up, but Arshen's new size keeps the ogre from being next to him. It punches him for six subdual damage.

Arshen unleashes a flurry of attacks in response. He connects once for 13 damage.

Liiros and Arshen seem to be holding their own, so Torrent takes a deep breath and swims down near to Shaylir.


Everyone can go again.

[sblock=ooc]Shaylir, Torrent, and the porpoise are near the pinned stag 100 feet from the shore. Torrent a couple squares away but can close with a single move. They're all on the bottom 20 ft. below the surface.

Liiros, Arshen, and the two aquatic ogres are all about 75 feet from the shore. Liiros and his ogre are both 15-20 feet below the surface. Arshen is only partially submerged and his ogre is fully submerged but near the surface.

Hollister and Lytha are ashore. The only person they can see now is Arshen.[/sblock]
 
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Shaylir round cheeks puffed out on her little face looks up to see Torrent nearby. In the light of the blazing stag the little halfling points at the wooden sword and then makes a pulling up motion with both her fist together in front of her.

To the porpoise's question she kitters out "Go help them fight," bubbles escaping as she clicks off the words and pointing towards where the others are fighting the ogres.

The porpoise circles the druidess once than beelines into the fight slamming it's round head into one of the ogre's backs.

Shaylir swims the few feet to the sword and waits for Torrent to come help her try and unpin the great beast.

[sblock=Actions] Shaylir -
Try to pull the stag free of where it is pinned. Shaylir isn't very strong so hoping for an aid another attempt from Torrent. You can roll whatever checks.

Also swims a few feet is me wishing to take a 5' step to have a full round action available if that is needed.

Porpoise -
Charges ogre Arshen is fighting. I will roll with no additional modifiers (in case he can't charge) but hoping to give him and Arshen flanking.So I'm hoping for a +4 to the roll.[/sblock]
 
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