Arkhandus
First Post
Liiros Tivaniel
Liiros says quietly "Danger..." as he takes a deep breath, unsheathes his dagger, and dunks his head below the surface, forcing himself to dive about a foot or half a foot under. He closes his eyes at first and pinches his nose, until underwater, then takes a look for any approaching threats, so he can strike when they get close enough.
[sblock=ooc]Initiative 13
1d20+1=13
Liiros draws his dagger while taking a deep breath and diving just below the surface, enough to get a better look at whatever's approaching underwater, and readies an action to stab the first enemy to get within reach. If he does get the chance to use that readied attack, the attack roll will be a 22 for 6 damage.
1d20+6=22, 1d4+2=6
I forgot to have him ready different maneuvers before going in the water, but it wouldn't make much difference given how few he knows.
Granted maneuvers are #5, #4, and #1, so Stone Bones, Shield Block, and Charging Minotaur.
1d5=5, 1d5=1, 1d5=4, 1d5=5, 1d5=3, 1d5=4, 1d5=5, 1d5=2, 1d5=2
Liiros' Status:
HP 32 / 32
AC 11, touch 11, flat-footed 11 (currently unarmored and unshielded)
Active Stance: Martial Spirit
Granted Maneuvers: Charging Minotaur, Shield Block, Stone Bones
Ready Maneuvers: Crusader's Strike (2), Shield Block (4), Charging Minotaur (1), Stone Bones (5), Mountain Hammer (3)
* Maneuvers are numbered alphabetically for rolling granted inspiration
Other Features: Furious Counterstrike (1-9: +1; 10-14: +2), Steely Resolve 10, Indomitable Soul, Zealous Surge 1/day, Vital Recovery feat 1/encounter[/sblock]
Liiros says quietly "Danger..." as he takes a deep breath, unsheathes his dagger, and dunks his head below the surface, forcing himself to dive about a foot or half a foot under. He closes his eyes at first and pinches his nose, until underwater, then takes a look for any approaching threats, so he can strike when they get close enough.
[sblock=ooc]Initiative 13
1d20+1=13
Liiros draws his dagger while taking a deep breath and diving just below the surface, enough to get a better look at whatever's approaching underwater, and readies an action to stab the first enemy to get within reach. If he does get the chance to use that readied attack, the attack roll will be a 22 for 6 damage.
1d20+6=22, 1d4+2=6
I forgot to have him ready different maneuvers before going in the water, but it wouldn't make much difference given how few he knows.
Granted maneuvers are #5, #4, and #1, so Stone Bones, Shield Block, and Charging Minotaur.
1d5=5, 1d5=1, 1d5=4, 1d5=5, 1d5=3, 1d5=4, 1d5=5, 1d5=2, 1d5=2
Liiros' Status:
HP 32 / 32
AC 11, touch 11, flat-footed 11 (currently unarmored and unshielded)
Active Stance: Martial Spirit
Granted Maneuvers: Charging Minotaur, Shield Block, Stone Bones
Ready Maneuvers: Crusader's Strike (2), Shield Block (4), Charging Minotaur (1), Stone Bones (5), Mountain Hammer (3)
* Maneuvers are numbered alphabetically for rolling granted inspiration
Other Features: Furious Counterstrike (1-9: +1; 10-14: +2), Steely Resolve 10, Indomitable Soul, Zealous Surge 1/day, Vital Recovery feat 1/encounter[/sblock]
Last edited: