Liiros Tivaniel, High Elven Crusader
Liiros is a bit confused at first, but quickly steels himself and says
"Charge! They mean to kill us and trap or kill that woman!"
The elf wastes no time after that, rushing in as soon as the enemies move in and attack Arshen. So Liiros retaliates by lowering his head and shoulders, smashing his heavily-armored shoulder and shield into the closest enemy he can reach, slamming the stranger back with nearly all his might! Then he glares at the enemies around him, daring them to provoke his wrath and suffer a smashing of their own.
[sblock=Shaylir]Spellcasters can use a higher-level spell slot to prepare a lower-level spell (spontaneous casters can cast a lower-level spell from a higher-level slot spontaneously, if they really want to).[/sblock]
[sblock=ooc]Oops, thought I checked on Monday, but maybe I checked too early on Monday. Didn't check any forums on Tuesday.
Anyway, got a 16 Initiative, so Liiros couldn't act before the strangers anyhow. Liiros knows the Sylvan tongue, of course.
1d20+1=16
Granted maneuvers are #4, 1, and 2. So Shield Block, Charging Minotaur, and Crusader's Strike.
1d5=4, 1d5=4, 1d5=1, 1d5=4, 1d5=2, 1d5=2
Taking my Iron Guard's Glare stance as a swift action, so attacks against adjacent allies by the enemies within 5 feet of Liiros take a -4 penalty.
Liiros rushes enemy S-6 with his Charging Minotaur strike. Charging bull rush with no AoOs, but -2 AC until next turn as normal. I got a freakin' awesome natural 20 on my Strength check, with charge bonus for a total of 24. If that beats the enemy's Strength check, I deal 9 bludgeoning damage to him from the maneuver and bull rush him back 5 feet, or 10 feet if I beat him by 5 or more (Liiros will move with him). I think that's as far as I can move with the charge (40 ft.).
1d20+2+2=24, 2d6+2=9
Liiros' Status:
HP 32 / 32
AC 19, touch 11, flat-footed 18
Active Stance: Iron Guard's Glare
Granted Maneuvers: Charging Minotaur*EXPENDED, Crusader's Strike, Shield Block
Ready Maneuvers: Crusader's Strike (2), Shield Block (4), Charging Minotaur (1), Stone Bones (5), Mountain Hammer (3)
* Maneuvers are numbered alphabetically for rolling granted inspiration
Other Class Features: Furious Counterstrike (1-9: +1; 10-14: +2), Steely Resolve 10, Indomitable Soul, Zealous Surge 1/day[/sblock]