firesnakearies
Explorer
Has anyone thought about trying to convert 4E D&D into a point-based and classless or mostly-classless system? Keeping everything else the same as far as gameplay, mechanics, and so on, but simply alter the way characters are made and advance, so that players have every option available, and can choose how to prioritize and allocate their "pool" of possible abilities.
I really want to. I'm not sure how to do it without upsetting the carefully designed balance of the game, though.
Anyone interested in discussing the idea here? I'd love to hear some thoughts on it.
I really want to. I'm not sure how to do it without upsetting the carefully designed balance of the game, though.
Anyone interested in discussing the idea here? I'd love to hear some thoughts on it.