Point Buy vs. Die Rolling Ability Scores

If they want some veriety give them 25 + 3d4 point buy

Gives a range of 28-37 point buy with the average of 32.5

Not everyone will be the same but still have them close to the same power.
 

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I have an alternate point-buy chart that I postred to EnWorld some time ago (orignally posted HERE ...5th post down, when you see red and white text, that's it).

I'll repost the core of it here so folks don't have to dig through that whole thread if you don't want to:

I'd rather see a steeper curve, all scores starting at 10, NEGATIVE costs for scores below 10, and more points overall.

So you could have several 14's with relative ease, if you weaken a score or two and forgo having ANYthing above those 14's. (three or four 14's makes a monk just barely viable, IMO).

Here's a suggestion:

Code:
[color=white]
[b]Attribute Costs:[/b]

Score ... Cost
     03 ... -12
     04 ... -10
     05 ... -8
     06 ... -6
     07 ... -4
     08 ... -2
     09 ... -1
     10 ... 0
     11 ... 1
     12 ... 2
     13 ... 5
     14 ... 8
     15 ... 13
     16 ... 18
     17 ... 25
     18 ... 32
[/color][color=red]

(Note the progression is +1, +1, +3, +3, +5, +5, +7, +7 for
positive scores; -1 for the first two negative steps, then -2
for each step beyond that)

[/color][color=white]
[b]Starting point totals:[/b]

 ... Gritty, 10 (average score roughly 11.0)

 ... Low-Power, 20 (average score roughly 12.4)

 ... Mid-Power, 40 (average score roughly 13.5)

 ... High-Power, 80 (average score roughly 15.1)

 ... Godlike, 160 (average score roughly 17.2)
[/color]

Yes; each power level doubles the points available. With the more-swiftly-increasing point costs, however, this tends to produce an average increase of only 1.5 in the attribute scores you could get, if you spent your points evenly across all six attributes. What it does also do is significantly increase the "low score" attributes. Above mid-power, scores below 10 will pretty much disappear; at mid-power some players will take an 8 or 9, or two, to make up the few points they need for that last point of their "key" attribute. Below mid-level, lower scores will be seen more often, especially among spellcasters who have to reach for "the almighty 14" in their spellcasting attribute.

This lets people CHOOSE to have lower-than-average scores, if they want points available for better attributes. Even in a "Gritty" level game (truly villages thrown headlong into adventure, like it or not ...), you COULD pull off an 18, before racial modifiers (it'd just take a 3, a 4, four 10's, and your precious 18).

Mid-Power comes out with about the exact same average score (13.5) as "4d6-1" does, as it turns out.

Now, to take things a step further: add in the option to spend those same points on OTEHR advantages (and possibly disadvantages). Make a true Point-Buy character generation system. Some ideas, truly just off-the-cuff:

1 ... +10% starting money (can purchase repeatedly)

-1 ... -20% starting money (can purchase repeatedly)

5 ... Patent of Nobility (must have purchased +50% starting money already); your character is a member of the lowest rank of Nobility; requires GM approval

5 ... Increased Social Rank (includes +10% additional starting money without additional cost; must have a Patent of Nobility first); your rank among the nobility increases by one step; requires GM approval

20 ... bonus feat (requires GM approval)

2 ... bonus skill point, at first level only (requires GM approval)

-2 ... wanted criminal (petty crimes); one nation only; examples include pickpocketing, shoplifting. Use worst Wanted level only.

-5 ... wanted criminal (minor crimes); one nation only; examples include burglary, robbery, simple assault/brawling. Use worst Wanted level only.

-10 ... wanted criminal (capital crimes); one nation only; examples include murder, rape. Use worst Wanted level only.

-20 ... wanted criminal (high treason!); one nation only; GM approval required; examples include inciting rebellion, attempted (or even successful) regicide, or the misfortune of being the sovereign's elder half-sibling (heh) ... use worst Wanted level only.

variable ... declared a heretic by a major eligion (GM's discretion on permissibility and value, based on the power of the relgion in question and the severity of the heres(-y/-ies) named; use the Wanted Criminal totals as a basis for a complete theocracy, and scale value down from there).

...
 

25 or 28 point buy

Although I've never tried it, I think 24 +2d2 point buy might be the most fun. It's still a pretty low spread of points, but there's room for the characters to be a little more or less powerful.
 

Im in 2 groups. one likes point buy. the other likes 4d6 drop lowest, reroll 1s(variation, so you dont get a 3...lowest is a 6). My starting scores for my new half drow?(4d6)
13
13
12
10
10
13
My starting scores for my gold dwarf sorceror?
10
10
12
12
11
17

Im still not convinced either way.
 


Crothian said:


Mine beef is it's boring. You tend to see the same scores from the same people. There's not that excitment of rolling dice where the players actually thing they can do something to have the dice roll well for them.

Funny, I would have thought there's plenty of dice rolling once the game actually gets under way.

I don't need or want excitement in character creation. If I wanted that, I'd play Traveller and have the chance of my PC dying before the game started.
 

I don't need or want excitement in character creation. If I wanted that, I'd play Traveller and have the chance of my PC dying before the game started.

mmm Traveller. Now there was a character creation system with muscle!

John
 

"I've always allowed 70-point buy for my players. I haven't had a problem with it yet."

Well, as long as you understand that you have increased the ECL of the party by one or two so that the challenges will be more in line...
 

melkoriii said:
If they want some veriety give them 25 + 3d4 point buy

Originally posted by krunchyfrogg
Although I've never tried it, I think 24 +2d2 point buy might be the most fun.

AARGH!! :mad: That's in my opinion the worst of both worlds!

You get the min/maxing of point-buy, but you combine it with the inequalities of rolled characters!

The hybrids I posted above work exactly in the opposite way: they give you scores that are largely random (and thus more "natural" and harder to min/max), while still being point-balanced.
 

Taloras said:
4d6 drop lowest, reroll 1s(variation, so you dont get a 3...lowest is a 6)

If I remember correctly, rerolling ones actually has quite a big impact on the scores. More so than "best of 2 sets of stats" for example. Plus I think the latter probably feels more satisfying to the player anyway.
 

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