Crothian said:
So, people seem to use point buy to stop the players from complaining about unfairness. Would you use dice if you had mature players who didn't complain? I know there are those who use point buy for other reasons and that's good. It's just using it because Bob always has the highest score sounds like you can't trust bob and are punishing everyone for it.
I've said it before, and I'll say it again: IME, it's not a matter of not being able to trust "Bob", it's a matter of real, epirically-observed differences in actual LUCK with attributes, that caused problems in my games.
Back in my 2E days, I had three players for a long while -- one of them, Mike, could be -counted- on to always have stellar attributes.
And no, before you even THINK of going there -- he wasn't cheating. You see, it didn't matter WHO rolled the dice, or WHAT dice were rolled. His average woudl ALWAYS be 1 or 2 points higher than anyone else's HIGHEST STAT.
As the GM, I could sit there and roll three sets, using the same 4d6 from MY dice bag, on the same table, within the span of 3 or 4 minutes (total). Every set generated for Mike woudl come out just as high, relative to the other people. We'd have sets like 14/12/12/11/10/9 for the two "normal luck" players, then along comes Mike with 18/18/17/16/15/15.
I'm dead serious here. This happened during character generation for no less than FIVE seperate mini-campaigns.
The sad thing is, the last time, the spread of attributes was the same, despite my having rolled the sets for them all days beforehand, and having LIED to Mike; I -didn't- use 4d6-and-drop, I used 3d6-and-suck-it-up ... and he STILL get a better spread of attributes than I can roll for MYSELF, using 4d6-and-drop ... !!!
That group broke up, due in no small part to the other two getting tired of ALWAYS being the sidekick, even when they KNEW there was no cheating going on because they WATCHED every roll of every die, right in front of them, during character generation.