Pax said:
Turn it into an apples-and-apples comparison instead.
What if you had BOTH beenplaying fighter-types? You a Ranger, him ... a Paladin, perhaps? IOW, if you had BOTH been melee types, rather than the (IMO) somewhat apples-and-oranges comparison of warrior-spellcaster pairings ...
Dash Dannigan said:So, point-buyers, we'll assume it is perfectly alright to point-buy to ensure equity at the start of play, but realize that once the game has begun it's every PC for themselves! Afterall, this is how D&D is run, chance weighs heavily. So we accept the fact that inequities may or may not crop up during play and take it with a mug of ale and a grin, again it's "the game".
What these players don't realize is that during character generation the game (or the race) has already in fact begun. The same "random chance" and every PC for themself mentality should already be in effect (as it is dutring the "game"). And yet it is not.
Those who believe inherently that their character's actions more often than not takes precedence over chance (the paladin, as long as he stays true, and makes all the right decisions will in the end prevail or the loathsome rogue that calculates his every move in the end will triumph over traps and adversity!). These are the point-buyers.
Those folk who believe that random chance cannot be helped, and that more often than not chance takes precedence over action (the fighter, an excellent tactician, understands that even if she battles the giants with precision she may still fall to the lucky goblin with the spear that her name written all over it, or the battle mage that prepares his complex assortment of spells and executes them in powerful order may yet fall to the lucky halfling that weathered his spells balancing a dagger in hand!). These are our lowly random dice rollers.
Neither one is more correct than the other. I personally believe that random dice rolling is truer to the spirit of the game and heroic (that a lowly beggar halfling could some day rise to topple the terrible despot despite the odds!). But that's just me.
Skaros said:I'd say pretty much everyone knows that already. Looks to me like you are taking as simple debate over the relative pros and cons of point buy versus die rolling for stats, and trying to blow it up into some kind of battle between two extremes of personalities, which is a little overblown and off topic.
-Skaros
Skaros said:In the spirit of what you believe, perhaps you could go ahead and post your extensive rules on dice rolled character creation.
-Skaros
Skaros said:I supposed that in the 'true spirit' of D&D 3e you must roll dice for a random race, random class, random personality quirks, randon feat selection, random skill purchasing.-Skaros
Skaros said:After all, you belong to the extreme that apparently includes all those who believe as you do, that dice rolling rules us all, or something equally over-generalized.
-Skaros
Skaros said:Lets put it this way. My group doesn't fall into either extreme, and I simply prefer point-buy as a starting point because it allows everyone to plan character concepts, such as your lowly beggar halfling, without worrying about dice rolls will support such a character.-Skaros
Skaros said:In the end it has nothing to do with whether we like random chance during our games, or whether we consider the game to have 'begun' during character creation or not. I has to do with the make-up of each individual group, and their preferences for one small part of character creation.
-Skaros
Dash Dannigan said:
Besides you've obviously missed my point: Why not random stat gen when there are so many random elements already a part of the game? Why do we need a "level" playing field when we start when the playing field (the game we play) itself is not at all level and is in fact played entirely on a hilly and pockmarked surface of random die rolls (heh, it's why it is so fun)? The need for a "balance" at the start and just allowing the "imbalance" of characters to play out (the way D&D is played of course) seems kinda pointless to me. It's like saying I'm going to measure this plank of wood here on the ground to make sure it's level and flat. Nice and even. Then I pick up the board and toss it in a ditch. Does anyone else see this?
Ridley's Cohort said:
I think you are missing the logic of your own argument.
First of all, you are implicitly picking an arbitrary amount of randomness and declaring that "good" without an iota of justification.
Ridley's Cohort said:If that much randomness is "good" maybe more or less randomness could be "better", hmm?
Ridley's Cohort said:
Second of all, most games we play (except chess & go) inject measured amounts of randomness to add the possibility of interesting surprises.
Ridley's Cohort said:As for dice vs. point buy, each group is different. All I can say with certainty is that my group of friends seem to have had more fun with point buy, and we can name specific reasons why we like it (well described elsewhere in this thread by others). We understand we are at the mercy of the dice once the game begins. We just don't happen to randomness outside of the actual playing of the game to add to our enjoyment. YMMV.
Well, as long as you understand that you have increased the ECL of the party by one or two so that the challenges will be more in line...
So a general call to all participating in this interesting thread. What other reason do folk prefer point-buy that I missed?
Hypersmurf said:
I'll just add that I think point buy is the best system to use for PbEM.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.