That statement made by [MENTION=6909244]Razamis[/MENTION] is provably false. 4d6 drop the lowest is not just the first stat creation method, it's the default method with the other two specifically being optional rules.
Well, second or third after 3d6-in-order and 4d6-in-order, if I may split that particular hair.
The 5e default is random-and-arrange, but it also allows the player who doesn't want to roll to just use the standard array -
and I'll spin that a little now -
by default.
Point-buy is the side-bar variant.
That makes the array seem like the logical thing to balance around - since it's available by default, is apparently really close to the perplexing ranked-average of 4d6, and since you can't balance against the distribution of 4d6...
There can be no rational assumption that people are going to use optional rules, and it's stupid to balance the game around optional rules.
Sure, like feats & multi-classing and PCs getting ahold of magic items...
But, really, the game isn't that balanced, anyway. Balancing the game wasn't a high priority. Evoking the classic game was. Fast combat was. DM Empowerment was. None of those need balance - heck, balance can get in their way.
The average roll is 12-13, so they probably balanced it against those numbers rather than an array of numbers that will probably be incorrect when rolled individually. That array will only be true when rolled a large number of times, which isn't going to happen in any campaign. By balancing it against a 12, they avoid that issue.
Straight 12s have the same problem, they're very unlikely to actually happen to every PC in a party of 5
That statement made by [MENTION=6909244]Razamis[/MENTION] is provably false. 4d6 drop the lowest is not just the first stat creation method, it's the default method with the other two specifically being optional rules.
Well, second or third after 3d6-in-order and 4d6-in-order, if I may split that particular hair.
The 5e default is random-and-arrange, but it also allows the player who doesn't want to roll to just use the standard array -
and I'll spin that a little now -
by default.
Point-buy is the side-bar variant.
That makes the array seem like the logical thing to balance around - since it's available by default, is apparently really close to the perplexing ranked-average of 4d6, and since you can't balance against the distribution of 4d6...
There can be no rational assumption that people are going to use optional rules, and it's stupid to balance the game around optional rules.
Sure, like feats & multi-classing and PCs getting ahold of magic items...
But, really, the game isn't that balanced, anyway. Balancing the game wasn't a high priority. Evoking the classic game was. Fast combat was. DM Empowerment was. None of those need balance - heck, balance can get in their way.
The average roll is 12-13, so they probably balanced it against those numbers rather than an array of numbers that will probably be incorrect when rolled individually. That array will only be true when rolled a large number of times, which isn't going to happen in any campaign. By balancing it against a 12, they avoid that issue.
Straight 12s have the same problem, they're very unlikely to actually happen to every PC in a party of 5...
Yes, but that's because at this point, I think the vast majority of people use feats. I'm really not sure why they made feats optional in the first place.
They were no part of the classic game. Presumably, they're there for a bit of optional 3.x feel.
But, yes, on the assumption that the game is 'balanced' for default chargen, feats are balance-poison.
That said, the fact that the game really doesn't balance-
That's really all that needs be said on the subject.
for an optional rule like feats very well, indicates that they aren't really balancing the game around options. There's another balance point and they try(or maybe not) to ballpark the options near that point, rather than balance for them.
The one nearly-explicit attempt at balance is the 6-8 encounter day. Not that there aren't plenty of folks who don't accept that, either.